
Allegro
MonoGame
Godot Engine
SFML
WADE
SDL
Vulkan
Cross-platform, open-source game development library in C.

Flutter
Qt
React Native
Buefy
Vuetify
Bootstrap Vue
Vuesax
Build cross platform desktop apps with web technologies
Which is more popular?
Based on our record, Electron should be more popular than raylib. It has been mentioned 14 times since March 2021.
Website, pricing, platforms and company facts side by side.
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| Website | raylib.com | electronjs.org |
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What each product offers, as listed by its team.


Possible disadvantages
Possible disadvantages
An editorial look at what each product does well and who it suits.


No analysis of raylib yet.
Overall verdict
Why this product is good
Recommended for
Electron is recommended for developers or teams that already have experience with web technologies and need to create desktop applications quickly across multiple platforms. It's especially useful for applications that require a high degree of flexibility and customization in the UI, or for products that benefit from sharing a codebase with a web application. Startups and small to medium-sized businesses that prioritize development speed and cost efficiency may find Electron particularly attractive.
Walkthroughs and reviews on video.
Raylib 3.0 Released -- The Best Way to Learn C or C++ Game Development*
More videos
💻 Why You Should Build Desktop Software With Electron
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How often each product is chosen within a category, 0–100% relative to the other.


Share your experience with using raylib and Electron. For example, how are they different and which one is better?
External articles and on-site reviews we used to compare the two products.


I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days...
All of this changed when Electron.js came into the picture. The framework allowed developers to create a unique cross-platform desktop application without any hurdles. However, it uses up quite a bit of resource...
If you are looking for an alternative to the Electronjs desktop application development framework, Neutralinojs is a viable option. A few applications may become bulky with Electron, but Neutralinojs can help avoid...
Electron.js is compatible with a variety of frameworks, libraries, access to hardware-level APIs and chromium engine, and Node.js support. Electron Fiddle feature is great for experimentation as it allows developers...
Recommendations tracked on public social media and blogs since March 2021.


You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2,... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
So we talked a lot about the Atomic Design Principle, but you could just use that in any system and start creating. You could have Angular components, React Components, and Vue Components. But if you notice these don't easily work... - Source: dev.to / over 2 years ago
For the longest time, building desktop apps was a daunting task to web developers. That is, until technologies like Electron made creating these apps more approachable to a wider audience. Today, we’ve got a wide array of native... - Source: dev.to / almost 3 years ago
I make a new Adapter for SvelteKit apps that prerenders your entire site as a collection of static files for use with Electron. - Source: dev.to / over 3 years ago
When comparing raylib and Electron, you can also consider the following products.

Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
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MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
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Powerful, flexible and easy to use, Qt will help you not only meet your tight deadline, but also reduce the maintainable code by an astonishing percentage.
Compare Qt to raylib or Electron:

Feature-packed 2D and 3D open source game engine.
Compare Godot Engine to raylib or Electron:

A framework for building native apps with React
Compare React Native to raylib or Electron: