I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Flutter seems to be a lot more popular than raylib. While we know about 363 links to Flutter, we've tracked only 7 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
🎯 Still confused? Start with Flutter, which lets you build both iOS & Android apps with one codebase! Check it out here. - Source: dev.to / 2 months ago
Flutter provides robust support for NFC through third-party packages, making implementation seamless. - Source: dev.to / 2 months ago
Flutter is a powerful, popular, and open-source platform known for its developer-friendly environment, wide ecosystem of libraries, extensions and other tools. A key feature of Flutter app development services is that it promotes the development of cross-platform applications without needing to build or write two or three different codebases. - Source: dev.to / 3 months ago
In this tutorial, I'll show you how to build a full-featured mobile CRUD application with Flutter and Strapi 5. - Source: dev.to / 4 months ago
I don't agree but if you're looking for something that renderers everything in a canvas it's called Flutter https://flutter.dev/, and strangely it's made by Google, even though Flutter's success means the end of scraping the web for search. - Source: Hacker News / 5 months ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / 3 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 2 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 2 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 3 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 4 years ago
React Native - A framework for building native apps with React
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
import.io - Import. io helps its users find the internet data they need, organize and store it, and transform it into a format that provides them with the context they need.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Ionic Framework - A front-end SDK to develop applications with HTML5 , CSS3 and JavaScript.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...