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raylib

Cross-platform, open-source game development library in C.

raylib

raylib Reviews and Details

This page is designed to help you find out whether raylib is good and if it is the right choice for you.

Screenshots and images

  • raylib Landing page
    Landing page //
    2022-07-08

Features & Specs

  1. Simple and Easy to Use

    Raylib offers a straightforward API, making it ideal for beginners and those looking to quickly prototype game ideas without dealing with complex set-up or configurations.

  2. Cross-Platform Support

    Raylib supports multiple platforms, including Windows, Linux, macOS, and HTML5, allowing developers to build games that can run on different operating systems.

  3. Lightweight

    This library is lightweight and requires minimal dependencies, which makes it fast to compile and easy to include in various projects.

  4. Modular Design

    Raylib's modular design allows developers to use only the modules they need, which can help to optimize the application and reduce its size.

  5. Growing Community

    With an active and growing community, raylib provides a support network of enthusiasts and developers, as well as a variety of tutorials and shared projects.

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Videos

Raylib 3.0 Released -- The Best Way to Learn C or C++ Game Development*

Raylib tutorial | Episode 1 | Setting up Raylib and Creating a Window

RayLib Receives An Epic MegaGrant!

Reviews

  1. User avatar
    Diliup Gabadamudalige
    ยท Partner at EMorphusGames ยท
     
    Raylib, a hidden Powerhouse

    I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.

    ๐Ÿ Competitors: MonoGame, Pygame

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Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about raylib and what they use it for.
  • New Year, New Game Engine - Nikola Engine Devlog 0
    You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
  • Are there any game engines that support 3D that are more code orientated?
    It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
  • How can I make graphics games using cpp?
    I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
  • Best C++ libraries for 2D game development
    I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 4 years ago
  • Question about graphic/game libraries
    Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 5 years ago
  • confused new dev
    The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: about 5 years ago
  • I need advice.
    If you know C++, then Raylib is great. I personally use it and absolutely fell in love with it! :D. Source: about 5 years ago

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Is raylib good? This is an informative page that will help you find out. Moreover, you can review and discuss raylib here. The primary details have not been verified within the last quarter, and they might be outdated. If you think we are missing something, please use the means on this page to comment or suggest changes. All reviews and comments are highly encouranged and appreciated as they help everyone in the community to make an informed choice. Please always be kind and objective when evaluating a product and sharing your opinion.