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Based on our record, Pastebin.com seems to be a lot more popular than JMonkeyEngine. While we know about 2057 links to Pastebin.com, we've tracked only 23 mentions of JMonkeyEngine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Pastebins make me nostalgic. Iโm told they existed well before the web in the IRC days. The first notable one I remember, Pastebin.com, was created in 2002 by Paul Dixon, introducing features like syntax highlighting and private pastes. Believe it or not, itโs still going strong today. The latest incarnation I remember using recently was PostBin (clever: Pastebin for Webhooks). It made testing โweb callbacksโ... - Source: dev.to / about 2 years ago
When you get something started feel free to put your code on pastebin.com or gist.github.com and share a link for feedback/help. Source: over 2 years ago
Either use pastebin or Github for formatting and paste a link. Source: over 2 years ago
You'll have to use a site like https://pastebin.com/ so I can see it too. My guess is that you did not install the mod I linked or that you haven't succesfully followed my steps. Start again from the beginning. Source: over 2 years ago
Pastebin.com was still reliable last time I tried it. Source: over 2 years ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
GitHub - Originally founded as a project to simplify sharing code, GitHub has grown into an application used by over a million people to store over two million code repositories, making GitHub the largest code host in the world.
Unity - The multiplatform game creation tools for everyone.
GitHub Gist - Gist is a simple way to share snippets and pastes with others.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
hastebin - Pad editor for source code.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.