> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / 8 months ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: about 1 year ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: about 1 year ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / about 1 year ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 1 year ago
This seems interesting https://jmonkeyengine.org , how would I get started? Source: over 1 year ago
You may also check game engines for JVM, especially LibGDX (https://libgdx.com/) and jMonkeyEngine (https://jmonkeyengine.org/). Games on JVM are most often small indie titles, developed on weekends by enthusiasts who don't plan to make big money, but hey, we have Minecraft, right? :). Source: almost 2 years ago
Java: Jmonkeyengine works with Armed Bear Common Lisp, but it requires you to write a lot of Java as "glue" because of the engine's structure. Still, the engine and ABCL are solid and you can get it if you give it time. Source: almost 2 years ago
I remember using https://jmonkeyengine.org Some while ago. Source: almost 2 years ago
According to its Github repository, JMonkeyEngine is almost entirely written in Java. Source: almost 2 years ago
I'd love to see something like https://jmonkeyengine.org/ for golang.. Source: almost 2 years ago
If Java is what you know, give JMonkeyEngine (Tutorial), libGDX (Tutorials), or LWJGL (Tutorials) a try. Source: almost 2 years ago
I've heard of people using jMonkeyEngine on older hardware. It's a 3D engine running on JVM, so it uses Java as the main programming language. As far as I know it's a well established project (~20 years since it began). I've never used it myself, so I can't comment much further, but for you it might be worth looking into! Source: about 2 years ago
Back in my day I fiddled alot around with jmonkey engine https://jmonkeyengine.org/. Source: over 2 years ago
I wouldn't worry about performance overheads or anything like that. You have engines like Stride made in C#, you have engines like JMonkeyEngine made in Java. Source: over 2 years ago
All manner of software is written in it. Much of the web is fundamentally built on Java. I don't think it's terribly popular as a game development platform anymore, but as noted with Minecraft, that doesn't mean you can't. Source: over 2 years ago
Depending on what you want to do, those may or may not be relevant concerns. Overall, though, it's a lovely engine and I see a bright future ahead of it. I just wish that other open source engines also got more love, for example, jMonkeyEngine: https://jmonkeyengine.org/ Seeing how underfunded that one is made me throw some money in its direction, too (since there aren't any other 3D Java game engines with high... - Source: Hacker News / over 2 years ago
> As Java is generally the fastest GC'd language, what's the current state of Java gamedev? In my eyes, there are no truly viable options out there, mostly due to a lack of approachable GUI game development software or toolkits out there. For example, compare the one option that comes close, jMonkeyEngine (https://jmonkeyengine.org/) to the likes of Unreal (https://www.unrealengine.com/en-US/) and Unity... - Source: Hacker News / over 2 years ago
For native binaries, we now have https://www.graalvm.org/reference-manual/native-image/, but it probably doesn't yet work nicely with game frameworks? Not sure. There are some engines, frameworks: https://jmonkeyengine.org/, https://litiengine.com/, https://libgdx.com/, https://www.lwjgl.org/. But I have no real experience with any of those. - Source: Hacker News / over 2 years ago
Well, I’d say you’ve never seen https://jmonkeyengine.org/ as it’s basically unity for Java? It does have its own IDE with a viewport, etc. Source: over 2 years ago
I have never used this personally and have not heard about any games that have used it, but there is an engine called jMonkeyEngine. Source: over 2 years ago
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