hastebin
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JMonkeyEngine
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hastebin
JMonkeyEngineHastebin is particularly recommended for developers and anyone else who needs a fast, no-frills way to share text and code snippets without the overhead of account creation or the complexities of larger platforms. It's ideal for quick debugging sessions, code reviews, and other temporary sharing needs.
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hastebin might be a bit more popular than JMonkeyEngine. We know about 24 links to it since March 2021 and only 23 links to JMonkeyEngine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
There's a guide on the subreddit wiki on how to format code for display on reddit. When in doubt, you can also use GitHub Gist or Hastebin, though. Source: over 4 years ago
In future, use code formatting or put your code into hastebin.com and then post a link here. It will make it easier to read. Source: over 4 years ago
If you want to post a log, you'll have to generate one first (go to settings > logging and set both logging verbosities to 0-debug and 'log to file' to ON, then do whatever you need to do to create the offending behavior; that should make the log. Then, open the resulting log in a text editor and copy/paste the contents somewhere like hastebin.com and post a link to it here). Source: over 4 years ago
Close RetroArch, then navigate to your 'logs' folder in your RetroArch user directory (if you can't find it, open RetroArch and go to settings > directory and see where your 'logs' directory is located). You should see a text file there. Copy/paste its contents somewhere like hastebin.com and then post a link to it here and I/we can take a look. Source: over 4 years ago
Can you give me the entire command history that got you to where you are now? If you can do that, make sure there is not personal information in the history, especially passwords. Look at the output of history. If it's large, try hastebin.com . Source: over 4 years ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
Pastebin.com - Pastebin.com is a website where you can store text for a certain period of time.
Unity - The multiplatform game creation tools for everyone.
PrivateBin - PrivateBin is a minimalist, open source online pastebin where the server has zero knowledge of...
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
GitHub Gist - Gist is a simple way to share snippets and pastes with others.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.