
GitHub Gist
Pastebin.com
PrivateBin
hastebin
Rentry.co
Write.as
massCode
Ghostbin
JMonkeyEngine
Unity
Blender
Unreal Engine
CryENGINE
Godot Engine
Stencyl
Cocos2d
GitHub Gist
JMonkeyEngineBased on our record, JMonkeyEngine should be more popular than GitHub Gist. It has been mentiond 23 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you are learning things, you could also create github gists. That way your repos will only be coding related, while you can create tutorials / work exercises in gists. Source: over 3 years ago
I use Github, both for full repos and for short gists. Source: over 4 years ago
On the other hand, shared DartPads are just gists on GitHub so theoretically they can include code that works with different packages. Of course, such gists will not compile in DartPad and will be displayed as having errors :(. Source: over 4 years ago
Perhaps github gists? https://gist.github.com/discover. Source: over 4 years ago
I looked at Github gists, but they are focused in displaying the markdown sourcecode (so e.g. Hyperlinks won't be clickable [1] ). Options just don't seem to be focused on simply hosting PDFs/information with clickable references. Source: almost 5 years ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
Pastebin.com - Pastebin.com is a website where you can store text for a certain period of time.
Unity - The multiplatform game creation tools for everyone.
PrivateBin - PrivateBin is a minimalist, open source online pastebin where the server has zero knowledge of...
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
hastebin - Pad editor for source code.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.