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LLVM VS CrossBridge

Compare LLVM VS CrossBridge and see what are their differences

LLVM logo LLVM

LLVM is a compiler infrastructure designed for compile-time, link-time, run-time, and...

CrossBridge logo CrossBridge

CrossBridge is the open-source version of Adobe FlasCC (formerly the Alchemy project).
  • LLVM Landing page
    Landing page //
    2019-11-06
  • CrossBridge Landing page
    Landing page //
    2019-11-06

LLVM features and specs

  • Modularity
    LLVM is designed to be modular and flexible, allowing developers to utilize only the components they need for their specific tasks. This makes it versatile for a wide range of use cases.
  • Optimization
    LLVM provides advanced optimization techniques that allow for efficient code execution across various platforms. It utilizes a variety of standard and state-of-the-art optimization passes to improve performance.
  • Cross-Platform Support
    LLVM supports a wide range of architectures and platforms, enabling developers to build and deploy applications across multiple target environments without needing to make significant code changes.
  • Rich Ecosystem
    The LLVM project includes a wide array of tools and libraries, such as Clang and LLDB, that enhance development capabilities and provide comprehensive support for different programming languages.
  • Community and Industry Adoption
    LLVM has a robust and active community, along with backing from major technology companies. This means consistent updates, improvements, and a broad support network for troubleshooting and enhancements.

Possible disadvantages of LLVM

  • Complexity
    Due to its extensive feature set and flexibility, LLVM can be complex to understand and use, particularly for newcomers who may find its detailed API and documentation challenging.
  • Resource Intensive
    The advanced optimizations and capabilities provided by LLVM can require significant compute resources, which might not be suitable for all systems or use cases, particularly those with limited capabilities.
  • Steep Learning Curve
    LLVM's power and flexibility come with a steep learning curve, demanding a strong understanding of compiler design and architecture to fully leverage its potential.
  • Limited Legacy Support
    While LLVM supports many modern architectures, its focus on newer platforms means that it may offer limited functionality for legacy systems or older processor architectures.
  • Lack of High-Level Language Features
    LLVM is primarily focused on compiler and intermediate representation infrastructure, which means that it does not provide some high-level language features or abstractions unless provided by front-end tools.

CrossBridge features and specs

No features have been listed yet.

LLVM videos

Interview with LLVM Foundation President Tanya Lattner

More videos:

  • Review - [COSCUP2021] A trip about how I contribute to LLVM
  • Review - Introduction to LLVM Building simple program analysis tools and instrumentation

CrossBridge videos

No CrossBridge videos yet. You could help us improve this page by suggesting one.

Add video

Category Popularity

0-100% (relative to LLVM and CrossBridge)
IDE
85 85%
15% 15
Email Marketing
78 78%
22% 22
Text Editors
100 100%
0% 0
CRM
71 71%
29% 29

User comments

Share your experience with using LLVM and CrossBridge. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, LLVM should be more popular than CrossBridge. It has been mentiond 55 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

LLVM mentions (55)

  • macOS Sequoia is certified to Unix 03
    Apple has made some substantial open source contributions. - LLVM - https://llvm.org/ - They are the stewards of CUPS (Common UNIX Printing System) - https://www.cups.org/ - Darwin kernel is open source - https://github.com/apple-oss-distributions/xnu. - Source: Hacker News / about 1 year ago
  • Why you should keep an eye on Apache DataFusion and its community.
    Similarly, LLVM revolutionized the world of programming languages and compilers. Since its creation, we've seen many new languages being created of increased complexity. - Source: dev.to / about 1 year ago
  • Yes, Ruby is fast, butโ€ฆ
    In conclusion, none of the proposed changes to the Ruby version of the code makes a dent in the Crystal version. This is not entirely Crystal's doing: it uses the LLVM backend, which generates very optimized binaries. - Source: dev.to / over 1 year ago
  • Playing with DragonRuby Game Toolkit (DRGTK)
    This Ruby implementation is based on mruby and LLVM and itโ€™s commercial software but cheap. - Source: dev.to / over 1 year ago
  • Ask HN: Which books/resources to understand modern Assembler?
    'Computer Architeture: A Quantitative Apporach" and/or more specific design types (mips, arm, etc) can be found under the Morgan Kaufmann Series in Computer Architeture and Design. "Getting Started with LLVM Core Libraries: Get to Grips With Llvm Essentials and Use the Core Libraries to Build Advanced Tools " "The Architecture of Open Source Applications (Volume 1) : LLVM" https://aosabook.org/en/v1/llvm.html... - Source: Hacker News / over 1 year ago
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CrossBridge mentions (8)

  • WASM Wayland Web (WWW)
    Wrong, Flash was in the process of doing exactly that. https://adobe-flash.github.io/crossbridge/ Before asm2js was even an idea, Unreal compiled to Flash via CrossBridge. https://www.youtube.com/watch?v=xzyCTt5KLKU https://www.youtube.com/watch?v=ZmZS7B1pLWg To this day, with exception of maybe PlayCanvas, there are hardly any tools that can match the same developer experience for WebGL, almost 15 years later. - Source: Hacker News / 7 months ago
  • Snappy UIs with WebAssembly and Web Workers
    Already offered by PNaCL, and CrossBridge, in 2010. https://adobe-flash.github.io/crossbridge/ Still waiting for those wonderful WebAssembly + WebGL games that can match Infinity Blade for iOS from 2010, the game Apple used to show off iOS GL ES 3.0 capabilities. - Source: Hacker News / about 2 years ago
  • Ambient: The Multiplayer Game Engine
    Historical note, it was originally done as UE3 to Flash C++ Crossbridge / Stage 3D, the WebGL version came later. https://www.shacknews.com/article/72813/epic-releases-epic-citadel-unreal-engine-demo-in-flash "Unreal Engine 3 Support for Adobe Flash Player - Epic Citadel" -- https://www.youtube.com/watch?v=xzyCTt5KLKU https://help.adobe.com/en_US/as3/dev/WSF24A5A75-38D6-4a44-BDC6-927A2B123E90.html. - Source: Hacker News / over 2 years ago
  • Get started with GPU Compute on the web
    It is basically Flash, but now it is standard, so everyone is happy. https://adobe-flash.github.io/crossbridge/ https://youtu.be/xzyCTt5KLKU. - Source: Hacker News / about 3 years ago
  • WebGL Water
    Easy, so many reasons beyond just blaming Apple, - WebGL is a subset of ES 3.0, when the hardware can do GL 3.2 - WebGPU, when it arrives sometime during 2022, it will be a 1.0 MVP of the features from Metal, Vulkan and DX 12, with yet another shading language that looks like a mix of C++/HLSL/Rust, WGSL. - Lack of tooling, to debug WebGL you have basically to debug the browser process and try to track down your... - Source: Hacker News / almost 4 years ago
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What are some alternatives?

When comparing LLVM and CrossBridge, you can also consider the following products

clang - C, C++, Objective C and Objective C++ front-end for the LLVM compiler.

Tiny C Compiler - The Tiny C Compiler is an x86, x86-64 and ARM processor C compiler created by Fabrice Bellard.

Portable C Compiler - pcc is a C99 compiler which aims to be small, simple, fast and understandable.

Pelles C - Pelles C for Windows

GNU Compiler Collection - The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting...

WebContainers.io - Build the future of web based coding experiences, from interactive tutorials to instant production-ready dev environments.