Wrong, Flash was in the process of doing exactly that. https://adobe-flash.github.io/crossbridge/ Before asm2js was even an idea, Unreal compiled to Flash via CrossBridge. https://www.youtube.com/watch?v=xzyCTt5KLKU https://www.youtube.com/watch?v=ZmZS7B1pLWg To this day, with exception of maybe PlayCanvas, there are hardly any tools that can match the same developer experience for WebGL, almost 15 years later. - Source: Hacker News / 28 days ago
Already offered by PNaCL, and CrossBridge, in 2010. https://adobe-flash.github.io/crossbridge/ Still waiting for those wonderful WebAssembly + WebGL games that can match Infinity Blade for iOS from 2010, the game Apple used to show off iOS GL ES 3.0 capabilities. - Source: Hacker News / over 1 year ago
Historical note, it was originally done as UE3 to Flash C++ Crossbridge / Stage 3D, the WebGL version came later. https://www.shacknews.com/article/72813/epic-releases-epic-citadel-unreal-engine-demo-in-flash "Unreal Engine 3 Support for Adobe Flash Player - Epic Citadel" -- https://www.youtube.com/watch?v=xzyCTt5KLKU https://help.adobe.com/en_US/as3/dev/WSF24A5A75-38D6-4a44-BDC6-927A2B123E90.html. - Source: Hacker News / about 2 years ago
It is basically Flash, but now it is standard, so everyone is happy. https://adobe-flash.github.io/crossbridge/ https://youtu.be/xzyCTt5KLKU. - Source: Hacker News / over 2 years ago
Easy, so many reasons beyond just blaming Apple, - WebGL is a subset of ES 3.0, when the hardware can do GL 3.2 - WebGPU, when it arrives sometime during 2022, it will be a 1.0 MVP of the features from Metal, Vulkan and DX 12, with yet another shading language that looks like a mix of C++/HLSL/Rust, WGSL. - Lack of tooling, to debug WebGL you have basically to debug the browser process and try to track down your... - Source: Hacker News / over 3 years ago
They tried, here WebAssembly before it was even an idea, https://adobe-flash.github.io/crossbridge/. - Source: Hacker News / over 3 years ago
Politics. This is what Flash was already capable of doing in 2011 with CrossBridge, their C++ compiler stack. https://adobe-flash.github.io/crossbridge/ "Unreal Engine 3 Support for Adobe Flash Player - Unreal Tournament 3" https://www.youtube.com/watch?v=UQiUP2Hd60Y Here we are 10 years later with WebAssembly still mostly stuck at MVP 1.0, browsers that bork WebGL experience thanks blacklisting, which no matter... - Source: Hacker News / almost 4 years ago
Browser gamming was killed in the name of a political agenda, meanwhile even Unity, as mentioned is not up to Flash development environment. HTML5 was the future, yet there is no way to guarantee if the customer is having either 2D or 3D acceleration working, thus the experience is random and casual users are definitly not going to dive into force flags for their browser. In 2011, we already had Unreal running on... - Source: Hacker News / almost 4 years ago
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