Software Alternatives, Accelerators & Startups

clang VS CrossBridge

Compare clang VS CrossBridge and see what are their differences

clang logo clang

C, C++, Objective C and Objective C++ front-end for the LLVM compiler.

CrossBridge logo CrossBridge

CrossBridge is the open-source version of Adobe FlasCC (formerly the Alchemy project).
  • clang Landing page
    Landing page //
    2021-08-01
  • CrossBridge Landing page
    Landing page //
    2019-11-06

clang features and specs

  • High Performance
    Clang is known for its fast compilation time and efficient use of memory, which makes it ideal for large projects that require frequent builds.
  • Modular Design
    The modular design of Clang allows developers to easily integrate it with other tools and projects. This flexibility is particularly beneficial for custom compilers and IDEs.
  • Expressive Diagnostics
    Clang provides highly detailed and easy-to-understand error and warning messages, which help developers quickly identify and fix coding issues.
  • LLVM Infrastructure
    Being a part of the LLVM project, Clang benefits from a robust and active community. It gets frequent updates and improvements, keeping it at the forefront of compiler technology.
  • Cross-Platform Support
    Clang supports multiple platforms, including Windows, macOS, and Linux. This makes it a versatile choice for cross-platform development projects.

Possible disadvantages of clang

  • Limited Legacy Support
    Clang may not support some older or obscure language extensions that other compilers, like GCC, might handle. This can be an issue when working with legacy codebases.
  • Evolving Ecosystem
    As part of a rapidly evolving ecosystem, Clang can introduce breaking changes or deprecations that require developers to frequently update their code.
  • Resource Intensive
    Although Clang is efficient, the compilation of very large codebases might require significant system resources, potentially straining less powerful systems.
  • Less Mature in Certain Areas
    Compared to GCC, Clang can be less mature in handling certain language features or optimizations, especially in newer or less common use cases.

CrossBridge features and specs

No features have been listed yet.

clang videos

Use Clang on Windows, Linux, and macOS

More videos:

  • Review - The Clang Swordsman
  • Review - CLANG AND BANG: BI'S AND TRI'S FOR DAYS!

CrossBridge videos

No CrossBridge videos yet. You could help us improve this page by suggesting one.

Add video

Category Popularity

0-100% (relative to clang and CrossBridge)
IDE
83 83%
17% 17
Email Marketing
69 69%
31% 31
Text Editors
100 100%
0% 0
CRM
0 0%
100% 100

User comments

Share your experience with using clang and CrossBridge. For example, how are they different and which one is better?
Log in or Post with

Social recommendations and mentions

Based on our record, clang should be more popular than CrossBridge. It has been mentiond 14 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

clang mentions (14)

  • Attributes in C23 and C++
    Prior to C23 or C++11, the only way to attach attributes was using compiler-specific syntax such as __attribute__ for gcc and clang, or __declspec for MSVC. - Source: dev.to / 3 months ago
  • dotnet cross-platform interop with C via Environment.ProcessId system call
    I want to compile C program for various operating systems from one machine, that's why on macOS M1 I use zig drop-in replacement compiler (can be used on Linux, Windows too) for cross-platform compilation. There are also clang, gcc (usually pre-installed on macOS and Linux). For Windows there are Visual Studio installer or mingw (which installs gcc). - Source: dev.to / 6 months ago
  • S2S Compilers: Understanding Switch Case Statements
    If you are turning your source code into languages such as C or C++, it is required to have great understanding and knowledge of C/C++. Since these languages also have compilers be it GNU Compiler Collection or Clang, we have to do a lot of digging and researching around their features and functionalities. There is a lot of benefit in that once the target codebase grows and developers start reusing the target... - Source: dev.to / 6 months ago
  • Ready to miss a semi colon and spend the next hour stressing over what went wrong?
    Clang is an LLVM based C compiler that "allows better diagnostics, better integration with IDEs, a license that is compatible with commercial products, and a nimble compiler that is easy to develop and maintain," compared to other options. Source: almost 3 years ago
  • Alternatives of MinGW for MacOS
    VS Code is not an IDE. It's simply an editor without any built-in compiler tools. So you MUST use "other compiler" (and bintools) anyway. As I said, Apple's official C/C++ compiler is LLVM-Clang, which offers even better optimization in some tasks. Source: about 3 years ago
View more

CrossBridge mentions (8)

  • WASM Wayland Web (WWW)
    Wrong, Flash was in the process of doing exactly that. https://adobe-flash.github.io/crossbridge/ Before asm2js was even an idea, Unreal compiled to Flash via CrossBridge. https://www.youtube.com/watch?v=xzyCTt5KLKU https://www.youtube.com/watch?v=ZmZS7B1pLWg To this day, with exception of maybe PlayCanvas, there are hardly any tools that can match the same developer experience for WebGL, almost 15 years later. - Source: Hacker News / 7 months ago
  • Snappy UIs with WebAssembly and Web Workers
    Already offered by PNaCL, and CrossBridge, in 2010. https://adobe-flash.github.io/crossbridge/ Still waiting for those wonderful WebAssembly + WebGL games that can match Infinity Blade for iOS from 2010, the game Apple used to show off iOS GL ES 3.0 capabilities. - Source: Hacker News / about 2 years ago
  • Ambient: The Multiplayer Game Engine
    Historical note, it was originally done as UE3 to Flash C++ Crossbridge / Stage 3D, the WebGL version came later. https://www.shacknews.com/article/72813/epic-releases-epic-citadel-unreal-engine-demo-in-flash "Unreal Engine 3 Support for Adobe Flash Player - Epic Citadel" -- https://www.youtube.com/watch?v=xzyCTt5KLKU https://help.adobe.com/en_US/as3/dev/WSF24A5A75-38D6-4a44-BDC6-927A2B123E90.html. - Source: Hacker News / over 2 years ago
  • Get started with GPU Compute on the web
    It is basically Flash, but now it is standard, so everyone is happy. https://adobe-flash.github.io/crossbridge/ https://youtu.be/xzyCTt5KLKU. - Source: Hacker News / about 3 years ago
  • WebGL Water
    Easy, so many reasons beyond just blaming Apple, - WebGL is a subset of ES 3.0, when the hardware can do GL 3.2 - WebGPU, when it arrives sometime during 2022, it will be a 1.0 MVP of the features from Metal, Vulkan and DX 12, with yet another shading language that looks like a mix of C++/HLSL/Rust, WGSL. - Lack of tooling, to debug WebGL you have basically to debug the browser process and try to track down your... - Source: Hacker News / almost 4 years ago
View more

What are some alternatives?

When comparing clang and CrossBridge, you can also consider the following products

GNU Compiler Collection - The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting...

Tiny C Compiler - The Tiny C Compiler is an x86, x86-64 and ARM processor C compiler created by Fabrice Bellard.

PyCharm - Python & Django IDE with intelligent code completion, on-the-fly error checking, quick-fixes, and much more...

Pelles C - Pelles C for Windows

SonarQube - SonarQube, a core component of the Sonar solution, is an open source, self-managed tool that systematically helps developers and organizations deliver Clean Code.

WebContainers.io - Build the future of web based coding experiences, from interactive tutorials to instant production-ready dev environments.