GitHub
GitLab
BitBucket
VS Code
Git
Treehouse
Pantheon
CodePen
PlayCanvas
Unity
Unreal Engine
Blender
Godot Engine
CryENGINE
Stencyl
Cocos2d
GitHub
PlayCanvasPlayCanvas is recommended for indie developers, small to medium-sized teams, and educational purposes. It is especially suited for those who are looking to create web-based 3D content quickly and efficiently without needing extensive proprietary tools. It's also beneficial for projects that require real-time collaborative development environments.
GitHub is an essential platform for modern software development. It makes it easy to host, manage, and collaborate on code while providing powerful tools for version control, project management, and team collaboration. Its large open-source community is another major strength, offering developers access to countless projects, resources, and opportunities to learn. Overall, GitHub is a reliable and professional platform that has become a fundamental part of the developer ecosystem.
As someone who recently started game development, finding the right engine has always been very difficult, It was till Chat-GPT (yes the Ai) recommended me playcanvas, it's Ui was challenging and its learning curve was steep, but at the end of the day it felt rewarding to understand and achieve something. So my final verdict, if you want to make 3D games, not go through the hassle of unity or work anywhere anytime, go for playcanvas.
Based on our record, GitHub seems to be a lot more popular than PlayCanvas. While we know about 2483 links to GitHub, we've tracked only 30 mentions of PlayCanvas. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
1228 push attempts died with fatal: could not read Username for 'https://github.com' — an https remote with no credential helper and no stored Credentials. First one 2026-07-21T20:48:03Z, still failing as I write this. Thirty-nine Days. - Source: dev.to / 4 days ago
They can include the protocol, it’s that regardless of what’s put in there it’ll use https, which is explained with examples both in the following sentences and then in more detail in a linked doc. > For repositories on GitHub, GitLab, and Bitbucket, a specifier now names a repository rather than choosing a transport. github:owner/repo, owner/repo, git+https://…, and git+ssh://git@… all resolve through the host's... - Source: Hacker News / 7 days ago
First things first, and this case, we had to understand what git and git hub really is. From the lesson, Git is basically a version control systems installed on the computer that tracks changes made within a project. On the other hand, git hub refers to an online platform allowing users to store their git repositories and this could be easily accessed through [https://github.com/]. Apart from just storing... - Source: dev.to / 6 days ago
[credential] useHttpPath = true [credential "https://github.com/"] helper = helper = "!f() { \ [ \"$1\" = get ] || exit 0; \ account=''; \ while IFS='=' read -r k v; do \ [ \"$k\" = path ] && account=${v%%/*}; \ done; \ [ -n \"$account\" ] || exit 0; \ token=$(gh auth token --user \"$account\") || exit 0; \ printf... - Source: dev.to / 8 days ago
This has now created our repository. This repository contains a link which we can share to other users, and this is the link that we need to link our local folder with the newly created repository. To do this, simply access it once you scroll down in the page you are in the simply copy the http link. This is what we shall use. The link usually looks like this http://github.com//. - Source: dev.to / 11 days ago
BabylonJS and the OP's own Aframe [1] seem to have similar licenses, similar number of Github stars and forks, although Aframe seems newer and more game / VR focused. How do Babylon, Aframe, Three.js, and PlayCanvas [2] compare from those that have used them? IIUC, PlayCanvas is the most mature, featureful, and performant, but it's commercial. Babylon is the featureful 3D engine, whereas Three.js is fairly raw.... - Source: Hacker News / about 1 year ago
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: about 3 years ago
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: about 3 years ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: over 3 years ago
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: over 3 years ago
GitLab - Create, review and deploy code together with GitLab open source git repo management software | GitLab
Unity - The multiplatform game creation tools for everyone.
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
VS Code - Build and debug modern web and cloud applications, by Microsoft
Blender - Blender is the open source, cross platform suite of tools for 3D creation.