Software Alternatives, Accelerators & Startups

PlayCanvas

PlayCanvas is an open-source game engine built on WebGL and WebVR.

PlayCanvas Reviews and details

Screenshots and images

  • PlayCanvas Landing page
    Landing page //
    2021-09-22

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Videos

PlayCanvas Turns 1.0! Open Source 3D HTML5 Game Engine Is All Grown Up

PlayCanvas Revisited -- Bowling With PlayCanvas Tutorial

WebGL R&D: Unity vs Unreal vs PlayCanvas Comparison.

Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about PlayCanvas and what they use it for.
  • Normal Map Interpolation on Deferred Shading
    For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: 12 months ago
  • Migrating from WordPress After 12 Years
    PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: about 1 year ago
  • I made a 3D editor that models in pure CSS+HTML
    It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: about 1 year ago
  • I made a 3D editor that models in pure CSS+HTML
    The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: about 1 year ago
  • Help With Web AR App Project Completion?
    Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and... Source: about 1 year ago
  • Alternatives to WebGL to run a very simple 2D game on mobile browser?
    If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/. Source: about 1 year ago
  • WebGL2 Fundamentals
    What about https://playcanvas.com/ ? - Source: Hacker News / over 1 year ago
  • Is it possible to develop a game on my phone?
    There are many engines that you can use in browser. 1. (GDevelop)[https://gdevelop.io/] 2. (Construct 3)[https://www.construct.net] 3. (Godot Engine)[https://editor.godotengine.org] 4. (Play Canvas)[https://playcanvas.com] 5. (Hex Engine)[https://hex-engine.dev]. Source: over 1 year ago
  • How to approach creating a virtual 3D art gallery
    I have done some project on https://playcanvas.com/ who is a good too to make some good experiences. Source: over 1 year ago
  • Unreal Engine AR apps versus WebAR development and the GLB/GLTF export demon
    Web-focused 3D engines (three.js, babylon.js, PlayCanvas, ...) are pretty capable. Maybe not AAA-level like Unreal Engine, but certainly capable of the stuff you're describing here. If you're comfortable working within these frameworks, and writing shaders, there's a ton you can do. Source: over 1 year ago
  • Simple 3D Demo: ClojureScript + PlayCanvas + Odoyle Rules
    I wasn't familiar with PlayCanvas, looks very cool. Source: almost 2 years ago
  • Web Dev or Game Dev?
    I was looking at the PlayCanvas stuff, which seemed pretty impressive. Source: almost 2 years ago
  • What language should I use to make games?
    Another thing I recommend is to learn how to make games with ThreeJS (3D) or PixiJs (2D) and build web-based games using javascript. If you want a full-fledged web game engine, then you can take a look at Playcanvas. Playcanvas is similar to unity but for web-based games. If you want to learn all about Three Js then this course will help you a lot. Source: almost 2 years ago
  • Game dev engine like unreal engine or unity but with javascript?
    Not sure why no one has mentioned this yet but PlayCanvas is a good option https://playcanvas.com. Source: about 2 years ago
  • Game dev engine like unreal engine or unity but with javascript?
    The closer to unity that I saw is PlayCanvas which has a web editor. Source: about 2 years ago
  • Why is visual programming so popular for game programming?
    They did, but then the FOSS movement took them away without proper replacements. For those that pay, or have their employers pay, for their tooling, https://www.outsystems.com https://webflow.com https://playcanvas.com/. - Source: Hacker News / about 2 years ago
  • I want to learn c# but I have no idea how.
    a quick search of "online game engine" gave me https://playcanvas.com, https://flowlab.io, and https://gdevelop.io which all appear to have browser based GUIs, but I haven't personally used any of them (or heard of anyone using them tbh). Not sure why you would want that over a local interface, especially when you get into adding audio and art assets which can be quite large. Source: over 2 years ago
  • Game Programming Fundamentals
    Unity 3D Engine accepts Javascript. A WebGL-enabled Java engine such as PlayCanvas, developed at MIT, allows users to simultaneously work in the game with an online browser and publish to multiple platforms. - Source: dev.to / over 2 years ago
  • Townscaper Running in the Browser
    PlayCanvas[0] is the probably the closest "web-first" solution compared to Unity. Used by lots of Snap Games & Instant Games. It's written in JS which means that it's way smaller ~350kB for an empty scene if I recall. [0] https://playcanvas.com. - Source: Hacker News / over 2 years ago
  • Game engine for a 3D multiplayer browser game
    PlayCanvas (https://playcanvas.com/, free tier): full featured editor. Source: over 2 years ago
  • An introduction to Three.js
    It’s worth noting Three.js is not the only JavaScript library to make WebGL easier. For example, Greensock, PlayCanvas and Pixi.js all offer the benefits of WebGL without actually writing WebGL. I think Three.js is a better choice for learning 3D however as the library has fewer distractions and is focused on one thing. - Source: dev.to / over 2 years ago

External sources with reviews and comparisons of PlayCanvas

Best Game Engines for Linux in 2021
PlayCanvas is an advanced WebGL game engine. With PlayCanvas, you can create interactive VR and 3D games. This game engine runs directly from the browser.

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