For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: 10 months ago
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: 11 months ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: 11 months ago
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: 11 months ago
Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and... Source: 11 months ago
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/. Source: about 1 year ago
What about https://playcanvas.com/ ? - Source: Hacker News / about 1 year ago
There are many engines that you can use in browser. 1. (GDevelop)[https://gdevelop.io/] 2. (Construct 3)[https://www.construct.net] 3. (Godot Engine)[https://editor.godotengine.org] 4. (Play Canvas)[https://playcanvas.com] 5. (Hex Engine)[https://hex-engine.dev]. Source: about 1 year ago
I have done some project on https://playcanvas.com/ who is a good too to make some good experiences. Source: over 1 year ago
Web-focused 3D engines (three.js, babylon.js, PlayCanvas, ...) are pretty capable. Maybe not AAA-level like Unreal Engine, but certainly capable of the stuff you're describing here. If you're comfortable working within these frameworks, and writing shaders, there's a ton you can do. Source: over 1 year ago
I wasn't familiar with PlayCanvas, looks very cool. Source: over 1 year ago
I was looking at the PlayCanvas stuff, which seemed pretty impressive. Source: almost 2 years ago
Another thing I recommend is to learn how to make games with ThreeJS (3D) or PixiJs (2D) and build web-based games using javascript. If you want a full-fledged web game engine, then you can take a look at Playcanvas. Playcanvas is similar to unity but for web-based games. If you want to learn all about Three Js then this course will help you a lot. Source: almost 2 years ago
Not sure why no one has mentioned this yet but PlayCanvas is a good option https://playcanvas.com. Source: almost 2 years ago
The closer to unity that I saw is PlayCanvas which has a web editor. Source: almost 2 years ago
They did, but then the FOSS movement took them away without proper replacements. For those that pay, or have their employers pay, for their tooling, https://www.outsystems.com https://webflow.com https://playcanvas.com/. - Source: Hacker News / about 2 years ago
a quick search of "online game engine" gave me https://playcanvas.com, https://flowlab.io, and https://gdevelop.io which all appear to have browser based GUIs, but I haven't personally used any of them (or heard of anyone using them tbh). Not sure why you would want that over a local interface, especially when you get into adding audio and art assets which can be quite large. Source: about 2 years ago
Unity 3D Engine accepts Javascript. A WebGL-enabled Java engine such as PlayCanvas, developed at MIT, allows users to simultaneously work in the game with an online browser and publish to multiple platforms. - Source: dev.to / over 2 years ago
PlayCanvas[0] is the probably the closest "web-first" solution compared to Unity. Used by lots of Snap Games & Instant Games. It's written in JS which means that it's way smaller ~350kB for an empty scene if I recall. [0] https://playcanvas.com. - Source: Hacker News / over 2 years ago
PlayCanvas (https://playcanvas.com/, free tier): full featured editor. Source: over 2 years ago
It’s worth noting Three.js is not the only JavaScript library to make WebGL easier. For example, Greensock, PlayCanvas and Pixi.js all offer the benefits of WebGL without actually writing WebGL. I think Three.js is a better choice for learning 3D however as the library has fewer distractions and is focused on one thing. - Source: dev.to / over 2 years ago
Do you know an article comparing PlayCanvas to other products?
Suggest a link to a post with product alternatives.
This is an informative page about PlayCanvas. You can review and discuss the product here. The primary details have not been verified within the last quarter, and they might be outdated. If you think we are missing something, please use the means on this page to comment or suggest changes. All reviews and comments are highly encouranged and appreciated as they help everyone in the community to make an informed choice. Please always be kind and objective when evaluating a product and sharing your opinion.