
GitLab
GitHub
BitBucket
CircleCI
Gitea
Jenkins
Jira
SourceForge
PlayCanvas
Unity
Unreal Engine
Blender
Godot Engine
CryENGINE
Stencyl
Cocos2d
GitLab
PlayCanvasGitLab is well-suited for developers, DevOps engineers, project managers, and teams that require robust CI/CD capabilities, strong security features, and an open-source platform that can be self-hosted or used as a cloud service. It is particularly beneficial for organizations looking for a comprehensive solution to streamline their development workflows.
PlayCanvas is recommended for indie developers, small to medium-sized teams, and educational purposes. It is especially suited for those who are looking to create web-based 3D content quickly and efficiently without needing extensive proprietary tools. It's also beneficial for projects that require real-time collaborative development environments.
As someone who recently started game development, finding the right engine has always been very difficult, It was till Chat-GPT (yes the Ai) recommended me playcanvas, it's Ui was challenging and its learning curve was steep, but at the end of the day it felt rewarding to understand and achieve something. So my final verdict, if you want to make 3D games, not go through the hassle of unity or work anywhere anytime, go for playcanvas.
Based on our record, GitLab should be more popular than PlayCanvas. It has been mentiond 144 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
We use GitHub here as an example, but there are also other hosts you could explore like GitLab and BitBucket. - Source: dev.to / about 2 months ago
Expertise. The SaaS provider is declaring: "I am good at XYZ; I can deliver it better than any of my competitors, and I constantly work to improve how I deliver it." Who do you think can better run GitLab, your already overworked Operations team, or GitLab itself? - Source: dev.to / 3 months ago
Integration Capabilities: How easily does it plug into your daily workflow? Look for deep integrations with your IDE, source control (like GitHub or GitLab), and especially your CI/CD pipeline. - Source: dev.to / 4 months ago
Connect your GitLab account for seamless version control. - Source: dev.to / 6 months ago
Web Check CI stands out because it is the first CI/CD module of its kind available for GitLab! It's built on Google's Baseline initiative, the new standard for web platform compatibility. Instead of guessing which features are safe to use, developers get authoritative answers based on real browser support data. - Source: dev.to / 9 months ago
BabylonJS and the OP's own Aframe [1] seem to have similar licenses, similar number of Github stars and forks, although Aframe seems newer and more game / VR focused. How do Babylon, Aframe, Three.js, and PlayCanvas [2] compare from those that have used them? IIUC, PlayCanvas is the most mature, featureful, and performant, but it's commercial. Babylon is the featureful 3D engine, whereas Three.js is fairly raw.... - Source: Hacker News / about 1 year ago
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: about 3 years ago
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: about 3 years ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: about 3 years ago
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: about 3 years ago
GitHub - Originally founded as a project to simplify sharing code, GitHub has grown into an application used by over a million people to store over two million code repositories, making GitHub the largest code host in the world.
Unity - The multiplatform game creation tools for everyone.
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
CircleCI - CircleCI gives web developers powerful Continuous Integration and Deployment with easy setup and maintenance.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.