Pixi.js
D3.js
p5.js
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Substance
Glottologist
Paper.js
ZingChart
GitHub
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Pixi.js
GitHubGitHub is an essential platform for modern software development. It makes it easy to host, manage, and collaborate on code while providing powerful tools for version control, project management, and team collaboration. Its large open-source community is another major strength, offering developers access to countless projects, resources, and opportunities to learn. Overall, GitHub is a reliable and professional platform that has become a fundamental part of the developer ecosystem.
Based on our record, GitHub seems to be a lot more popular than Pixi.js. While we know about 2476 links to GitHub, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / over 2 years ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: over 3 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 3 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 5 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: about 5 years ago
"""Clones a single branch of a GitHub repository into a temporary directory for local scanning.""" Import logging Import shutil Import subprocess Import tempfile Logger = logging.getLogger(__name__) Class RepoFetchError(RuntimeError): """Raised when the target repository/branch cannot be cloned.""" Class RepoFetcher: """Shallow-clones a single branch of a repository so its tests can be scanned... - Source: dev.to / 6 days ago
# video-meta.yml Topic: > Walking through how we cut cold-start time on a Lambda-backed GraphQL API from 2.4s to under 400ms, including the two things that didn't work. Target_keyword: lambda cold start optimization Audience: backend devs who already ship serverless, not beginners Model_channels: - the three channels currently ranking for this keyword Links: repo: https://github.com/... slides:... - Source: dev.to / 7 days ago
Import struct, json, urllib.request REL = "https://github.com/{owner}/{repo}/releases/download/{tag}/" PART = ["...part1.zip.001", "...part2.zip.002", "...part3.zip.003"] SIZE = [1992294400, 1992294400, 1893639808] # from the releases API Def grab(part, start, end, out): # HTTP range fetch req = urllib.request.Request(REL + PART[part], Headers={"Range":... - Source: dev.to / 12 days ago
Is published at https://github.com/.keys so an SSH server to which you connect could do a reverse lookup. This is the reason why my ~/.ssh/config has those 2 lines at the end:- Source: Hacker News / 19 days agoHost *.
All of this assumes you can actually inspect what the agent did โ the real inputs after resolution, the real tool outputs, the real intermediate steps. That is the other half of the workflow. AgentLens captures the trace: every model and tool step, resolved inputs, raw outputs. agent-eval scores and gates the output; AgentLens gives you the unforgeable, agent-didn't-author trace data for Tier 1+2 to score against... - Source: dev.to / 20 days ago
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
GitLab - Create, review and deploy code together with GitLab open source git repo management software | GitLab
p5.js - JS library for creating graphic and interactive experiences
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
Anime.js - Lightweight JavaScript animation library
VS Code - Build and debug modern web and cloud applications, by Microsoft