High Performance
Pixi.js utilizes WebGL to deliver high-performance rendering, which is ideal for building fast and responsive web applications and games.
Cross-Platform
It supports multiple platforms, allowing developers to build applications that work seamlessly across different devices, including desktops, tablets, and smartphones.
Extensive Documentation
Pixi.js has comprehensive and well-documented resources that help developers understand how to use the library effectively, including tutorials and examples.
Rich Feature Set
The library comes with a wide range of features such as textures, sprites, and filters, enabling developers to create visually complex and appealing content.
Active Community
Pixi.js benefits from a large and active community, which means frequent updates, a wealth of plugins, and abundant community support.
Open Source
As an open-source library, Pixi.js is free to use and modify, making it accessible to developers with different levels of expertise and budgets.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
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