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Website | animejs.com |
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Website | github.com |
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Based on our record, Anime.js should be more popular than Pixi.js. It has been mentiond 37 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Anime.js is celebrated for its simplicity, speed, and versatility. This compact library simplifies the animation process, enabling developers to craft visually striking animations with minimal effort. Anime.js supports a wide array of effects like scaling, morphing, and rotating, offering developers the tools to create complex timelines and animations with ease. - Source: dev.to / 25 days ago
Https://animejs.com/ As seen in their source code here:. - Source: Hacker News / 9 months ago
To your original question though, there are lots of ways to achieve these types of animations and the best solution is dependent on your requirements and experience. I suggest looking into css animations and anime.js. If you're looking to do more complex animations, a tool like lottie might be a better fit. Source: 11 months ago
Metz is a visualizer that I am building with the aim to create playgrounds on the fly using nothing but code. I am using reactflow as the backbone, animejs for interactivity, and Mantine as the framework. Source: 11 months ago
Look into some animation frameworks like GSAP or Anime.js. Source: about 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 15 days ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
GSAP - GSAP (GreenSock Animation Platform) is a suite of JavaScript tools for high-performance animations that work in all major browsers.
p5.js - JS library for creating graphic and interactive experiences
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Three.js - A JavaScript 3D library which makes WebGL simpler.
Substance - A JavaScript library for web-based content editing
Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.