mruby
DragonRuby Game Tookit
LLVM
LOVE 2D
Haxe
Lua
Clojure
Python
raylib
Allegro
MonoGame
Godot Engine
SFML
WADE
SDL
Vulkan
raylibI got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
mruby might be a bit more popular than raylib. We know about 8 links to it since March 2021 and only 7 links to raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I already have lua embeded into Rapidforge binary because lets admit it after certain size its very difficult to code with bash. I wanted to support mruby as well becuase I really love ruby and I think you can express complex ideas easily with Ruby. Its very ecstatic language imo. - Source: dev.to / 2 months ago
This Ruby implementation is based on mruby and LLVM and itโs commercial software but cheap. - Source: dev.to / about 2 years ago
> I guess the standard Ruby compiler doesn't allow you to spit out binaries Ruby is an interpreted language (+ JIT compiler). I wonder what makes this different from mruby[1] which seems to be very well supported for many years. [1] https://mruby.org/. - Source: Hacker News / almost 3 years ago
Mruby[1] fits that category too. It can be used with H2O[2] server as well. There was a discussion here a couple of months ago regarding some use cases[3]. - [1] https://mruby.org. - Source: Hacker News / about 3 years ago
Matz's Ruby programming language has been simplified into MRuby. It is a scripting language that is almost universally usable. As far as integration into a virtual environment is concerned, It makes me think a lot of the Lua scripting language. Source: over 3 years ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 4 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 5 years ago
DragonRuby Game Tookit - Tiny, fast and cross-platform, 2D game engine in Ruby.
Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
LLVM - LLVM is a compiler infrastructure designed for compile-time, link-time, run-time, and...
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
LOVE 2D - Hi there! LรVE is an *awesome* framework you can use to make 2D games in Lua.
Godot Engine - Feature-packed 2D and 3D open source game engine.