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mruby VS raylib

Compare mruby VS raylib and see what are their differences

mruby logo mruby

Game Development

raylib logo raylib

Cross-platform, open-source game development library in C.
  • mruby Landing page
    Landing page //
    2020-01-18
  • raylib Landing page
    Landing page //
    2022-07-08

mruby features and specs

  • Lightweight
    mruby is designed to be small and lightweight, making it ideal for embedding in applications with limited resources.
  • Embeddable
    mruby can be easily embedded into software applications, allowing developers to script functionalities within the application.
  • Fast Execution
    It provides quick startup and execution times compared to many typical Ruby implementations, which enhances performance in resource-constrained environments.
  • Simple License
    mruby is distributed under a simple and permissive license (MIT License), which is business-friendly and promotes wide adoption.
  • Compatibility with Ruby Syntax
    mruby aims to be compatible with Ruby syntax, making it easier for developers familiar with Ruby to adopt and use it.

Possible disadvantages of mruby

  • Limited Standard Library
    mruby has a more limited standard library compared to full Ruby implementations, which can restrict development or require additional effort to implement missing features.
  • Less Mature
    Being a smaller and newer implementation, it might lack the robustness and extensive library support seen in more mature Ruby versions like MRI.
  • Less Community Support
    The community around mruby is smaller compared to the broader Ruby community, potentially leading to fewer resources or third-party libraries.
  • Incompatibility with Some Ruby Gems
    Not all Ruby gems are compatible with mruby, as some rely on native extensions or parts of the Ruby standard library that are absent in mruby.
  • Limited Debugging Tools
    The debugging and profiling tools available for mruby are not as extensive as those available for regular Ruby, which can make troubleshooting more challenging.

raylib features and specs

  • Simple and Easy to Use
    Raylib offers a straightforward API, making it ideal for beginners and those looking to quickly prototype game ideas without dealing with complex set-up or configurations.
  • Cross-Platform Support
    Raylib supports multiple platforms, including Windows, Linux, macOS, and HTML5, allowing developers to build games that can run on different operating systems.
  • Lightweight
    This library is lightweight and requires minimal dependencies, which makes it fast to compile and easy to include in various projects.
  • Modular Design
    Raylib's modular design allows developers to use only the modules they need, which can help to optimize the application and reduce its size.
  • Growing Community
    With an active and growing community, raylib provides a support network of enthusiasts and developers, as well as a variety of tutorials and shared projects.

Possible disadvantages of raylib

  • Limited Advanced Features
    Raylib may lack some of the more advanced features found in other mature game development frameworks, which might be a drawback for experienced developers looking for advanced functionalities.
  • Smaller Ecosystem
    Compared to more popular engines, raylib has a smaller ecosystem, meaning fewer third-party tools, plugins, and extensions, which could limit development options.
  • Learning Curve for Advanced Topics
    While it's beginner-friendly at a basic level, mastering more advanced development with raylib may require digging deeper into C programming and understanding low-level details.
  • Limited Official Documentation
    The official documentation, although available, might not be as comprehensive or detailed as whatโ€™s offered by larger frameworks, potentially leading to reliance on community support.
  • Lack of Built-in UI Tools
    Raylib does not include extensive graphical user interface tools, so developers might need to implement their own UI system or integrate third-party libraries for complex UI tasks.

mruby videos

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raylib videos

Raylib 3.0 Released -- The Best Way to Learn C or C++ Game Development*

More videos:

  • Tutorial - Raylib tutorial | Episode 1 | Setting up Raylib and Creating a Window
  • Review - RayLib Receives An Epic MegaGrant!

Category Popularity

0-100% (relative to mruby and raylib)
Programming Language
100 100%
0% 0
Game Engine
32 32%
68% 68
OOP
100 100%
0% 0
Game Development
32 32%
68% 68

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare mruby and raylib

mruby Reviews

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raylib Reviews

  1. Diliup Gabadamudalige
    ยท Partner at EMorphusGames ยท
    Raylib, a hidden Powerhouse

    I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.

    ๐Ÿ Competitors: MonoGame, Pygame

Social recommendations and mentions

mruby might be a bit more popular than raylib. We know about 8 links to it since March 2021 and only 7 links to raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

mruby mentions (8)

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raylib mentions (7)

  • New Year, New Game Engine - Nikola Engine Devlog 0
    You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
  • Are there any game engines that support 3D that are more code orientated?
    It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
  • How can I make graphics games using cpp?
    I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
  • Best C++ libraries for 2D game development
    I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 4 years ago
  • Question about graphic/game libraries
    Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 5 years ago
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What are some alternatives?

When comparing mruby and raylib, you can also consider the following products

DragonRuby Game Tookit - Tiny, fast and cross-platform, 2D game engine in Ruby.

Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...

LLVM - LLVM is a compiler infrastructure designed for compile-time, link-time, run-time, and...

MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.

LOVE 2D - Hi there! Lร–VE is an *awesome* framework you can use to make 2D games in Lua.

Godot Engine - Feature-packed 2D and 3D open source game engine.