
Which is more popular?
mruby might be a bit more popular than raylib. We know about 8 links to it since March 2021 and only 7 links to raylib.
Website, pricing, platforms and company facts side by side.
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| Website | mruby.org | raylib.com |
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What each product offers, as listed by its team.


Possible disadvantages
Possible disadvantages
Walkthroughs and reviews on video.
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Raylib 3.0 Released -- The Best Way to Learn C or C++ Game Development*
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How often each product is chosen within a category, 0–100% relative to the other.


Share your experience with using mruby and raylib. For example, how are they different and which one is better?
External articles and on-site reviews we used to compare the two products.


We have no reviews of mruby yet. Be the first one to post
I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days...
Recommendations tracked on public social media and blogs since March 2021.


I already have lua embeded into Rapidforge binary because lets admit it after certain size its very difficult to code with bash. I wanted to support mruby as well becuase I really love ruby and I think you can express complex ideas... - Source: dev.to / 5 months ago
This Ruby implementation is based on mruby and LLVM and it’s commercial software but cheap. - Source: dev.to / over 2 years ago
> I guess the standard Ruby compiler doesn't allow you to spit out binaries Ruby is an interpreted language (+ JIT compiler). I wonder what makes this different from mruby[1] which seems to be very well supported for many years. [1]... - Source: Hacker News / about 3 years ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2,... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: about 4 years ago
When comparing mruby and raylib, you can also consider the following products.
Tiny, fast and cross-platform, 2D game engine in Ruby.
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Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
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LLVM is a compiler infrastructure designed for compile-time, link-time, run-time, and...
Compare LLVM to mruby or raylib:

MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Compare MonoGame to mruby or raylib:

Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua.
Compare LOVE 2D to mruby or raylib:

Feature-packed 2D and 3D open source game engine.
Compare Godot Engine to mruby or raylib: