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Based on our record, Tiny C Compiler should be more popular than CrossBridge. It has been mentiond 36 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Wrong, Flash was in the process of doing exactly that. https://adobe-flash.github.io/crossbridge/ Before asm2js was even an idea, Unreal compiled to Flash via CrossBridge. https://www.youtube.com/watch?v=xzyCTt5KLKU https://www.youtube.com/watch?v=ZmZS7B1pLWg To this day, with exception of maybe PlayCanvas, there are hardly any tools that can match the same developer experience for WebGL, almost 15 years later. - Source: Hacker News / 7 months ago
Already offered by PNaCL, and CrossBridge, in 2010. https://adobe-flash.github.io/crossbridge/ Still waiting for those wonderful WebAssembly + WebGL games that can match Infinity Blade for iOS from 2010, the game Apple used to show off iOS GL ES 3.0 capabilities. - Source: Hacker News / about 2 years ago
Historical note, it was originally done as UE3 to Flash C++ Crossbridge / Stage 3D, the WebGL version came later. https://www.shacknews.com/article/72813/epic-releases-epic-citadel-unreal-engine-demo-in-flash "Unreal Engine 3 Support for Adobe Flash Player - Epic Citadel" -- https://www.youtube.com/watch?v=xzyCTt5KLKU https://help.adobe.com/en_US/as3/dev/WSF24A5A75-38D6-4a44-BDC6-927A2B123E90.html. - Source: Hacker News / over 2 years ago
It is basically Flash, but now it is standard, so everyone is happy. https://adobe-flash.github.io/crossbridge/ https://youtu.be/xzyCTt5KLKU. - Source: Hacker News / about 3 years ago
Easy, so many reasons beyond just blaming Apple, - WebGL is a subset of ES 3.0, when the hardware can do GL 3.2 - WebGPU, when it arrives sometime during 2022, it will be a 1.0 MVP of the features from Metal, Vulkan and DX 12, with yet another shading language that looks like a mix of C++/HLSL/Rust, WGSL. - Lack of tooling, to debug WebGL you have basically to debug the browser process and try to track down your... - Source: Hacker News / almost 4 years ago
In theory you should be able to use TCC to build git currently [1] [2]. If you have a lightweight system or you're building something experimental, it's a lot easier to get TCC up and running over GCC. I note that it supports arm, arm64, i386, riscv64 and x86_64. [1] https://bellard.org/tcc/ [2] https://github.com/TinyCC/tinycc. - Source: Hacker News / 14 days ago
> I'm not sure who wants to be able to syntax highlight C at 35 MB per second, but I am now able to do so Fast, but tcc *compiles* C to binary code at 29 MB/s on a really old computer: https://bellard.org/tcc/#speed. - Source: Hacker News / 11 months ago
"Because Pnut can be distributed as a human-readable shell script (`pnut.sh`), it can serve as the basis for a reproducible build system. With a POSIX compliant shell, `pnut.sh` is sufficiently powerful to compile itself and, with some effort, [TCC](https://bellard.org/tcc/). Because TCC can be used to bootstrap GCC, this makes it possible to bootstrap a fully featured build toolchain from only human-readable... - Source: Hacker News / about 1 year ago
For what it's worth you can implement a C compiler in under 10kLOC. The chibi C compiler is only a few thousand lines [1]. There is also Cake [2] and the tiny C compiler [3] which are both relatively small. [1] https://github.com/rui314/chibicc [3] https://bellard.org/tcc/. - Source: Hacker News / over 1 year ago
I was going to say, the list should include something by Fabrice Bellard. Tiny C Compiler is one. https://bellard.org/tcc/ I was thinking, maybe first version/commit of QEMU would be interesting to read. - Source: Hacker News / about 2 years ago
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