
Zero-K
Warzone 2100
Spring Engine
Veloren
Xonotic
Age of Empires
Dune Legacy
OpenRA
Tailwind UI
Tailwind CSS
DaisyUI
Bootstrap
FlowBite
Chakra UI
Float UI
Preline UI
Zero-K
Tailwind UIBased on our record, Tailwind UI should be more popular than Zero-K. It has been mentiond 213 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Zero-K is a similar game (also opensource, built on same engine, slightly different design goals): https://zero-k.info/ https://store.steampowered.com/app/334920/ZeroK/ Zero-K simplified the economy (metal cost = energy cost) but added a whole lot of mechanics like overdrive grids and made every unit unique. There is a lot more unit variety with mind-control, jumpjets, shields, unit-throwers, self-replicators,... - Source: Hacker News / over 1 year ago
And, for completion, with the same engine that beyond all reason is done, but with a different game play feeling: https://zero-k.info/ I personally prefer Zero-K (flatter tech tree, territory can be more important), but both are great games. - Source: Hacker News / over 2 years ago
I'll take this opportunity to recommend Zero-K[1] for those who were into Total Annihilation. It's truly excellent! [1]: https://zero-k.info/. - Source: Hacker News / almost 3 years ago
Zero-k (https://zero-k.info/) on the same engine supports custom maps. How would you feel about uploading / other people uploading the map? Source: about 3 years ago
My current favorite is Beyond All Reason. Before BAR, my favorite was Zero-K. Both BAR and zk use the same game engine, SpringRTS. BAR and zk are very similar to one another, and they're successors for Total Annihilation and Supreme Commander. Source: over 3 years ago
Tailwind UI is a commercial component library, but even the free examples teach you solid patterns for responsive design and component architecture. I learned a lot just by reading through their example code. - Source: dev.to / 11 months ago
Studying existing component systems is a great starting point. You have to imitate and respect the systems that already exist before you can innovate on new things from scratch. I'd recommend starting by reading, building with, and imitating the most well-known frameworks for some personal projects. You can also find some good Figma projects to get started with on each of these. https://tailwindui.com/. - Source: Hacker News / almost 2 years ago
Require base_path('views/partials/head.php') ?> require base_path('views/partials/nav.php') ?> class="flex min-h-full items-center justify-center py-12 px-4 sm:px-6 lg:px-8"> class="w-full max-w-md space-y-8"> class="mx-auto h-12 w-auto" src="https://tailwindui.com/img/logos/mark.svg?color=indigo&shade=600" alt="Your Company"> ... - Source: dev.to / about 2 years ago
There's https://tailwindui.com/?ref=top, from the Tailwind CSS people. They come with a "HTML" mode, which I think means no JS. But if you need interactivity, on the web it has to be JS, because that's the only thing that can manipulate the DOM. The alternative would be something like a server-updated Canvas where the UI is done outside of the DOM and not in the client, but even that would need some JS shims just... - Source: Hacker News / about 2 years ago
If you want to learn more, you can access many ready-to-use templates and components thanks to Tailwind's vibrant community, and products such as TailwindUI (from Tailwind's creators). - Source: dev.to / about 2 years ago
Warzone 2100 - Join "The Project" to restore humanity's synaptic-link technology after nuclear war...
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Spring Engine - Spring is a versatile 3D RTS game engine.
DaisyUI - Free UI components plugin for Tailwind CSS
Veloren - A multiplayer voxel RPG. Inspired in games such as Cube World, Breath of the Wild, Dwarf Fortress and Minecraft.
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions