Tailwind CSS
Bootstrap
React
Tailwind UI
Bulma
DaisyUI
Vue.js
Vercel
Zero-K
Warzone 2100
Spring Engine
Veloren
Xonotic
Age of Empires
Dune Legacy
OpenRA
Tailwind CSS
Zero-KI use it in all my current projects. It's easy to start and very customisable. Love it so much! I improved the speed of development 2x times by using Tailwind.
Based on our record, Tailwind CSS seems to be a lot more popular than Zero-K. While we know about 1062 links to Tailwind CSS, we've tracked only 22 mentions of Zero-K. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
UIAble is a free, open-source UI component library built with Tailwind CSS, Shadcn-style architecture, and Base UI principles. The idea is straightforward: reusable components should stay flexible, readable, and easy to maintain. - Source: dev.to / about 2 months ago
eBay: 30+ fields (item specifics, variations, shipping) Each schema is a JSON file defining field names, data types, and validation rules. The mapper walks source โ target assignments and applies type coercion (string โ number, date formatting, etc.) before export. The entire app stays under 200 KB gzipped by avoiding heavy UI libraries. It's built with Preact + htm (no JSX build step) and styled with Tailwind CSS... - Source: dev.to / 3 months ago
In this tutorial, we'll build a real-world admin dashboard component using Tailwind CSS, based on the AdminOS template. You'll learn essential Tailwind concepts while creating something useful. - Source: dev.to / 3 months ago
Packages/ui โ shared component library built with Tailwind v4, consumed directly from source by both Next.js apps. - Source: dev.to / 3 months ago
Tailwind CSS provides us with a token-based design system for CSS that allows us to flexibly design our pages. - Source: dev.to / 3 months ago
Zero-K is a similar game (also opensource, built on same engine, slightly different design goals): https://zero-k.info/ https://store.steampowered.com/app/334920/ZeroK/ Zero-K simplified the economy (metal cost = energy cost) but added a whole lot of mechanics like overdrive grids and made every unit unique. There is a lot more unit variety with mind-control, jumpjets, shields, unit-throwers, self-replicators,... - Source: Hacker News / over 1 year ago
And, for completion, with the same engine that beyond all reason is done, but with a different game play feeling: https://zero-k.info/ I personally prefer Zero-K (flatter tech tree, territory can be more important), but both are great games. - Source: Hacker News / over 2 years ago
I'll take this opportunity to recommend Zero-K[1] for those who were into Total Annihilation. It's truly excellent! [1]: https://zero-k.info/. - Source: Hacker News / almost 3 years ago
Zero-k (https://zero-k.info/) on the same engine supports custom maps. How would you feel about uploading / other people uploading the map? Source: about 3 years ago
My current favorite is Beyond All Reason. Before BAR, my favorite was Zero-K. Both BAR and zk use the same game engine, SpringRTS. BAR and zk are very similar to one another, and they're successors for Total Annihilation and Supreme Commander. Source: over 3 years ago
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Warzone 2100 - Join "The Project" to restore humanity's synaptic-link technology after nuclear war...
React - A JavaScript library for building user interfaces
Spring Engine - Spring is a versatile 3D RTS game engine.
Tailwind UI - Beautiful UI components by the creators of Tailwind CSS.
Veloren - A multiplayer voxel RPG. Inspired in games such as Cube World, Breath of the Wild, Dwarf Fortress and Minecraft.