
Spring Engine
Zero-K
Flare (game)
Unity
Unreal Engine
CryENGINE
Godot Engine
BuildBox
Tailwind UI
Tailwind CSS
DaisyUI
Bootstrap
FlowBite
Chakra UI
Float UI
Preline UI
Spring Engine
Tailwind UIBased on our record, Tailwind UI should be more popular than Spring Engine. It has been mentiond 213 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Built on the Recoil engine: https://recoilengine.org/ Which is a fork of the Spring RTS engine: https://springrts.com/. - Source: Hacker News / 2 months ago
Huh. I'm familiar with the Spring RTS FOSS project (https://springrts.com) which started as a reimplementation of TA, and of course Planetary Annihilation, but not "Beyond All Reason" - do you have an authoritative link? - Source: Hacker News / 9 months ago
Seems the support would be a realistic feature, though, because it's based on https://springrts.com/ that does support MacOS X. - Source: Hacker News / almost 3 years ago
Springrts: Designed for 3D rts games. May be worth looking into if that's what you're making. The site is kind of lack luster so I didn't do too much digging around. Source: almost 3 years ago
...or Total Annihilation Spring, nowadays known as Spring RTS: https://springrts.com/. - Source: Hacker News / almost 3 years ago
Tailwind UI is a commercial component library, but even the free examples teach you solid patterns for responsive design and component architecture. I learned a lot just by reading through their example code. - Source: dev.to / 11 months ago
Studying existing component systems is a great starting point. You have to imitate and respect the systems that already exist before you can innovate on new things from scratch. I'd recommend starting by reading, building with, and imitating the most well-known frameworks for some personal projects. You can also find some good Figma projects to get started with on each of these. https://tailwindui.com/. - Source: Hacker News / almost 2 years ago
Require base_path('views/partials/head.php') ?> require base_path('views/partials/nav.php') ?> class="flex min-h-full items-center justify-center py-12 px-4 sm:px-6 lg:px-8"> class="w-full max-w-md space-y-8"> class="mx-auto h-12 w-auto" src="https://tailwindui.com/img/logos/mark.svg?color=indigo&shade=600" alt="Your Company"> ... - Source: dev.to / about 2 years ago
There's https://tailwindui.com/?ref=top, from the Tailwind CSS people. They come with a "HTML" mode, which I think means no JS. But if you need interactivity, on the web it has to be JS, because that's the only thing that can manipulate the DOM. The alternative would be something like a server-updated Canvas where the UI is done outside of the DOM and not in the client, but even that would need some JS shims just... - Source: Hacker News / about 2 years ago
If you want to learn more, you can access many ready-to-use templates and components thanks to Tailwind's vibrant community, and products such as TailwindUI (from Tailwind's creators). - Source: dev.to / about 2 years ago
Zero-K - Do you want epic battles?
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Flare (game) - Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very...
DaisyUI - Free UI components plugin for Tailwind CSS
Unity - The multiplatform game creation tools for everyone.
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions