
Unity
Unreal Engine
Godot Engine
Blender
CryENGINE
Autodesk 3DS Max
GDevelop
Stencyl
Hy
CLISP
Racket Lang
Chicken
MIT Scheme
Armed Bear Common Lisp
Guile
Steel Bank Common Lisp
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Hy. While we know about 209 links to Unity, we've tracked only 9 mentions of Hy. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 5 months ago
After 10 minutes of digging I managed to find one single screenshot of an actual game built with it. Isn't that the first thing a developer wants to see? https://unity.com/ leads with demos. https://kaijuengine.org/ leads with a block of text claiming it renders cubes faster than Unity. - Source: Hacker News / 9 months ago
Rapidly prototype characters, environments, and textures. In addition, developers use generators to iterate concept art before committing to 3D assets. See how engines like Unity integrate generated assets into pipelines: https://unity.com. - Source: dev.to / 10 months ago
This guide is tailored towards Unity 3D but you can use them for other engines as they are pretty much general. - Source: dev.to / over 1 year ago
When it comes to game development, platforms like Unity, Unreal Engine, and Godot are definitely dominating the scene. They offer tools specifically designed for different needs, whether you're working on mobile and VR/AR projects, aiming for AAA titles, or focusing on indie and 2D games. These platforms provide intuitive user interfaces, extensive platform support, advanced rendering capabilities, and built-in... - Source: dev.to / about 1 year ago
Hy: https://docs.hylang.org/en/stable/ I tend to stick to vanilla python though, mainly because Hy is too much of an hassle for my use cases. - Source: Hacker News / over 3 years ago
Q: is there any game dev happening in Lisp? A: https://kandria.com/ and https://itch.io/jam/lisp-game-jam-2022 Q: how do I write a website with Lisp? A: https://lispcookbook.github.io/cl-cookbook/web.html#easy-routes-hunchentoot and https://www.gnu.org/software/guile/manual/html_node/Web-Examples.html Q: do I have to use emacs for developing Lisp? A: No, https://github.com/vlime/vlime and... - Source: Hacker News / almost 4 years ago
I really like Hy because it's fully inter-operable with Python. But its documentation is insufficient for anything moderately complex, and its tooling support is pretty basic. If Hy were well documented and supported I'd use it for all my throwaway scripts and prototyping -- today I use Python for that. Source: almost 4 years ago
You're looking for https://docs.hylang.org/en/stable. Source: almost 4 years ago
I've been using the Hy REPL[0] whenever I've wanted to drop into a python REPL. The lack of whitespace formatting with Hy is great, but it still has access to all of python's libraries. [0] - https://docs.hylang.org/en/stable/. - Source: Hacker News / almost 4 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
CLISP - CLISP is a portable ANSI Common Lisp implementation and development environment by Bruno Haible.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Racket Lang - Racket (formerly PLT Scheme) is a modern programming language in the Lisp/Scheme family, suitable...
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Chicken - A portable and efficient cross-platform Scheme implementation that compiles to C.