
Unity
Unreal Engine
Godot Engine
Blender
CryENGINE
Autodesk 3DS Max
GDevelop
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ConfigCat
LaunchDarkly
Unleash
Flagsmith
Split.io
Growth Book
DevCycle
Optimizely
ConfigCat is a developer-centric feature flag service that helps you turn features on and off, change their configuration, and roll them out gradually to your users. It supports targeting users by attributes, percentage-based rollouts, and segmentation. Available for all major programming languages and frameworks. Can be licensed as a SaaS or self-hosted. GDPR and ISO 27001 compliant.
ConfigCatConfigCat is recommended for software development teams, product managers, and organizations that require efficient feature management and configuration control. It is particularly useful for teams practicing continuous integration and delivery, agile development, or those with frequent release cycles, as it enables quick and safe experimentation and feature rollouts.
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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using โUNITYโ . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than ConfigCat. It has been mentiond 209 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 5 months ago
After 10 minutes of digging I managed to find one single screenshot of an actual game built with it. Isn't that the first thing a developer wants to see? https://unity.com/ leads with demos. https://kaijuengine.org/ leads with a block of text claiming it renders cubes faster than Unity. - Source: Hacker News / 9 months ago
Rapidly prototype characters, environments, and textures. In addition, developers use generators to iterate concept art before committing to 3D assets. See how engines like Unity integrate generated assets into pipelines: https://unity.com. - Source: dev.to / 10 months ago
This guide is tailored towards Unity 3D but you can use them for other engines as they are pretty much general. - Source: dev.to / over 1 year ago
When it comes to game development, platforms like Unity, Unreal Engine, and Godot are definitely dominating the scene. They offer tools specifically designed for different needs, whether you're working on mobile and VR/AR projects, aiming for AAA titles, or focusing on indie and 2D games. These platforms provide intuitive user interfaces, extensive platform support, advanced rendering capabilities, and built-in... - Source: dev.to / about 1 year ago
I've said a lot about OpenFeature. Let's see how it integrates with ConfigCat, a feature management platform with first-class OpenFeature support. - Source: dev.to / almost 2 years ago
ConfigCat - ConfigCat is a developer-centric feature flag service with unlimited team size, excellent support, and a reasonable price tag. Free plan up to 10 flags, two environments, 1 product, and 5 Million requests per month. - Source: dev.to / over 2 years ago
ConfigCat allows you to manage your feature flags from an easy-to-use dashboard, including the ability to set targeting rules for releasing features to a specific segment of users. These rules can be based on country, email, and custom identifiers such as age, eye color, etc. - Source: dev.to / over 2 years ago
I recently started helping my friend @jordan-t-romero with a NextJS and NodeJS project she is working on. This weekend we incorporated ConfigCat so that we can add feature flags to control what content is displayed in the different environments (local, staging, production, etc.). - Source: dev.to / about 3 years ago
But how can you be sure youโre making the right changes? Itโs impossible to read your clientsโ minds, but A/B testing might just be the next best thing. In this article, Iโll guide you through conducting an A/B test on an Android (Kotlin) application using ConfigCatโs feature flag management system and Amplitude. - Source: dev.to / about 3 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
LaunchDarkly - LaunchDarkly is a powerful development tool which allows software developers to roll out updates and new features.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Unleash - Unleash is an open-source feature management platform. We are private, secure, and ready for the most complex setups out of the box.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Flagsmith - Flagsmith lets you manage feature flags and remote config across web, mobile and server side applications. Deliver true Continuous Integration. Get builds out faster. Control who has access to new features. We're Open Source.