This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than LaunchDarkly. It has been mentiond 198 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
This kind of goes without saying since it's the opposite of the first don't I listed, but it's worth restating and giving some examples. Using tools from third parties means taking advantage of what they have done so you don't have to do that work. This means you are free to build things that make your app special. I like to use feature flag tools for this. Some examples are LaunchDarkly, Split, and AWS App... - Source: dev.to / 25 days ago
Taplytics is a broad A/B testing platform for marketing teams. While DevCycle is a feature flagging tool built for developers. Taplytics actually has feature flagging, but DevCycle is much more focused and plans to compete directly with incumbents like LaunchDarkly by building a better developer experience (more on how later). But with Taplytics they built so many features and every customer was using them in a... - Source: dev.to / 5 months ago
I had a custom rule added to Little Snitch that blocked the following domains: launchdarkly.com, clientstream.launchdarkly.com, mobile.launchdarkly.com. Source: 6 months ago
There are however Saas to implement directly a feature management system. Several solutions exist like LaunchDarkly, Flagsmith or Unleash.io. Using a SaaS (Software as a Service) feature flagging solution offers the advantage of a faster and more straightforward implementation process. These services are readily available and can be quickly integrated into your project. - Source: dev.to / 9 months ago
Currently, there are numerous feature flag systems available. Options include our own company's open-source system, "Bucketeer", and the renowned SaaS "LaunchDarkly" among others. When comparing these, the following considerations might come into play:. - Source: dev.to / 9 months ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / 10 days ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / about 1 month ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 6 months ago
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms. - Source: dev.to / 7 months ago
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files. Source: 7 months ago
ConfigCat - ConfigCat is a developer-centric feature flag service with unlimited team size, awesome support, and a reasonable price tag.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Flagsmith - Flagsmith lets you manage feature flags and remote config across web, mobile and server side applications. Deliver true Continuous Integration. Get builds out faster. Control who has access to new features. We're Open Source.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Unleash - Open source Feature toggle/flag service. Helps developers decrease their time-to-market and to increase learning through experimentation.
Godot Engine - Feature-packed 2D and 3D open source game engine.