
React.run
Vite
React
Next.js
Node.js
Tailwind CSS
Webpack
Redux.js
PixiJS
Three.js
Phaser
Paper.js
Konva
p5.js
GoJS
jsPlumb
PixiJSIt is recommended for developers of all levels who are working with or interested in React. Beginners can benefit from the structured tutorials and foundational information, while experienced developers can find advanced topics and the latest developments in the React ecosystem.
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Based on our record, React.run should be more popular than PixiJS. It has been mentiond 194 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Itโs already been captured. Check out the docs for creating a new React app on react.dev: https://react.dev/learn/creating-a-react-app It throws you straight at Next.js. - Source: Hacker News / 12 months ago
> The train of thought is โwhat is everyone using? Iโll use that tooโ I'm not so sure about that. We're seeing Next.js being pushed as the successor of create-react-app even in react.dev[1], which as a premise is kind of stupid. There is something definitely wrong going on. [1] https://react.dev/learn/creating-a-react-app. - Source: Hacker News / 12 months ago
The React documentation is infamously responsible of recommending Next as a "default". After a lot of backlash it got somewhat toned down, but it's still the first thing they suggest[1] for creating a new app [1] https://react.dev/learn/creating-a-react-app. - Source: Hacker News / 12 months ago
In times when the official React documentation says:. - Source: dev.to / about 1 year ago
Vercel's playbook with Next so far has been to make convoluted features that exist solely to pad out how much people spend on hosting costs. They also make sure that hosting it anywhere but Vercel comes with footguns, even though theoretically you can host your Next app anywhere you want (and it's gotten better recently solely because of backlash). See https://opennext.js.org/ for example. They've been so... - Source: Hacker News / about 1 year ago
If you're willing to do a bit more legwork, PixiJS [1] is also great at handling graphics (WebGL). It's what I used to build my animated jigsaw puzzle game [2]. [1] - https://pixijs.com [2] - https://animated-puzzles.specr.net. - Source: Hacker News / 6 months ago
Talking about games: there were also PixiJS and Spark booths during the first day of Universe. I had a chat with Mat Groves , PixiJS creator, on Day 0, and noticed their booth was quite busy during the conference. Same goes for the Spark booth right next to them, where I met Diego Marcos - our js13kGames 2025 WebXR expert, first time talking with him face to face. - Source: dev.to / 10 months ago
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ [3] https://pixijs.com/ [4] https://phaser.io/. - Source: Hacker News / 11 months ago
To improve performance, another team built a POC replacing standard DOM elements with a canvas managed by a library called pixi.js. The idea was to boost rendering speed. - Source: dev.to / over 1 year ago
We can now decide how we want to display the data.image result back to our user. You can simply throw it up in an tag or generate a reveal video on the fly like Iโve done using Pixi.JS and MediaRecorder. Perhaps a topic for another dev blog. - Source: dev.to / over 1 year ago
Vite - Next Generation Frontend Tooling
Three.js - A JavaScript 3D library which makes WebGL simpler.
React - A JavaScript library for building user interfaces
Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
Next.js - A small framework for server-rendered universal JavaScript apps
Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.