Software Alternatives, Accelerators & Startups

PixiJS

Fast and flexible WebGL-based HTML5 game and app development library.

PixiJS

PixiJS Reviews and Details

This page is designed to help you find out whether PixiJS is good and if it is the right choice for you.

Screenshots and images

  • PixiJS Landing page
    Landing page //
    2023-07-25

Features & Specs

  1. Performance

    PixiJS provides high performance through the use of WebGL, offering fast rendering capabilities that can handle complex scenes and animations efficiently.

  2. Cross-Platform

    PixiJS is compatible with various platforms, including desktops, tablets, and mobile devices, ensuring a consistent experience across different environments.

  3. Rich Features

    It comes with a variety of built-in features such as sprites, filters, masks, and support for different shapes and textures, which makes it powerful for creating interactive graphics.

  4. Ease of Use

    The library offers a user-friendly API and extensive documentation, making it easy to learn and integrate into projects, even for developers who are new to WebGL.

  5. Community Support

    PixiJS has an active community and a wealth of resources including forums, tutorials, and GitHub repositories, which help users troubleshoot issues and improve their projects.

Badges

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Videos

PixiJS Part 3: Renderer, Ticker, & Stage

Learn PixiJS in 20 Minutes

Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about PixiJS and what they use it for.
  • Ask HN: Frameworks for 2D Browser Games?
    If you're willing to do a bit more legwork, PixiJS [1] is also great at handling graphics (WebGL). It's what I used to build my animated jigsaw puzzle game [2]. [1] - https://pixijs.com [2] - https://animated-puzzles.specr.net. - Source: Hacker News / 5 months ago
  • Stars at GitHub Universe 2025
    Talking about games: there were also PixiJS and Spark booths during the first day of Universe. I had a chat with Mat Groves , PixiJS creator, on Day 0, and noticed their booth was quite busy during the conference. Same goes for the Spark booth right next to them, where I met Diego Marcos - our js13kGames 2025 WebXR expert, first time talking with him face to face. - Source: dev.to / 9 months ago
  • Website Is Just an SVG
    For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ [3] https://pixijs.com/ [4] https://phaser.io/. - Source: Hacker News / 10 months ago
  • Trying to Replace the DOM with Canvas โ€” And Failing
    To improve performance, another team built a POC replacing standard DOM elements with a canvas managed by a library called pixi.js. The idea was to boost rendering speed. - Source: dev.to / over 1 year ago
  • Building an AI Powered Camera for David Bowie
    We can now decide how we want to display the data.image result back to our user. You can simply throw it up in an tag or generate a reveal video on the fly like Iโ€™ve done using Pixi.JS and MediaRecorder. Perhaps a topic for another dev blog. - Source: dev.to / over 1 year ago
  • Tattooing The Black Keys Fans Using MediaDevices and PixiJS
    For this application, we gain access to the userโ€™s camera using MediaDevices and then place it onto a PixiJS canvas as a video sprite. Then, we load the tattoo as an additional sprite and give it a bit of opacity and blending to bleed it into the userโ€™s skin. Simple controls are added to allow the user to rotate, scale, and position the tattoo for the perfect inking. - Source: dev.to / over 1 year ago
  • Chapter 1: Boring SVG Manipulation
    And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages. - Source: dev.to / about 2 years ago
  • JSON Canvas โ€“ An open file format for infinite canvas data
    The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / over 2 years ago
  • A Visual Interactive Guide to Bloom Filters
    Https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :). - Source: Hacker News / over 2 years ago
  • My thought on different engines
    For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself. - Source: dev.to / over 2 years ago
  • Ask HN: Possible to make a game engine in the browser?
    Https://openarena.live/ There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines Or PixiJS for 2D: https://pixijs.com/. - Source: Hacker News / almost 3 years ago
  • Rebuilding Isometric World
    That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and itโ€™s React binding, React Pixi. - Source: dev.to / almost 3 years ago
  • Consider web technologies for game development
    Https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast. Source: almost 3 years ago
  • How do I integrate Motion and Animation into my Projects?
    Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js. Source: about 3 years ago
  • [AskJS] any recommended frameworks for making 2d games in browser?
    I only know of PIXIjs which Is more of a rendering framework, and Phaser which is a more full-blown game engine. Source: about 3 years ago
  • Suggest an online course like CodeCademy Game Dev
    You could also potentially look into tutorials for specific engines/frameworks like Pixi.js and Phaser, but you will then need to learn the interfaces for something like Unity if/when you decide to jump to a different engine. Picking a very simple project you want to make and learning as you go along is what I've found to be most effective when starting mostly from the ground up. Source: about 3 years ago
  • A bottom-up, animated guide to HTTP load balancing
    I believe he used https://pixijs.com/! Source: about 3 years ago
  • Which tools should I use to create my game ?
    Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you... Source: about 3 years ago
  • Babylon 6.0
    Not gp but you could look at Phaser or Pixijs! https://github.com/photonstorm/phaser. - Source: Hacker News / about 3 years ago
  • JavaScript framework for making games. no game engine
    I created my own Asteroids with vanilla HTML+CSS+JS and improved it later on to use React but I don't think you can make much more than what I have shown you. Going forward or upper than this will be easier for you with a library like ThreeJS, PixiJS or the likes. Source: about 3 years ago
  • JavaScript framework for making games. no game engine
    You certainly don't need a game engine but you do need a good WebGL renderer (depending on the game you're making); check out Pixi.js. Source: about 3 years ago

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Is PixiJS good? This is an informative page that will help you find out. Moreover, you can review and discuss PixiJS here. The primary details have not been verified within the last quarter, and they might be outdated. If you think we are missing something, please use the means on this page to comment or suggest changes. All reviews and comments are highly encouranged and appreciated as they help everyone in the community to make an informed choice. Please always be kind and objective when evaluating a product and sharing your opinion.