The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / about 2 months ago
Https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :). - Source: Hacker News / 2 months ago
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself. - Source: dev.to / 4 months ago
Https://openarena.live/ There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines Or PixiJS for 2D: https://pixijs.com/. - Source: Hacker News / 7 months ago
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi. - Source: dev.to / 7 months ago
Https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast. Source: 8 months ago
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js. Source: 11 months ago
I only know of PIXIjs which Is more of a rendering framework, and Phaser which is a more full-blown game engine. Source: 11 months ago
You could also potentially look into tutorials for specific engines/frameworks like Pixi.js and Phaser, but you will then need to learn the interfaces for something like Unity if/when you decide to jump to a different engine. Picking a very simple project you want to make and learning as you go along is what I've found to be most effective when starting mostly from the ground up. Source: 12 months ago
I believe he used https://pixijs.com/! Source: 12 months ago
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you... Source: 12 months ago
Not gp but you could look at Phaser or Pixijs! https://github.com/photonstorm/phaser. - Source: Hacker News / about 1 year ago
I created my own Asteroids with vanilla HTML+CSS+JS and improved it later on to use React but I don't think you can make much more than what I have shown you. Going forward or upper than this will be easier for you with a library like ThreeJS, PixiJS or the likes. Source: about 1 year ago
You certainly don't need a game engine but you do need a good WebGL renderer (depending on the game you're making); check out Pixi.js. Source: about 1 year ago
I used https://pixijs.com/. This was my first project with it and it was really nice to use. I fell in to a few traps here and there, but generally it wasn't too bad to get the results I wanted with it. :). - Source: Hacker News / about 1 year ago
I would suggest to have a look at Pixi.js. It’s pretty fast and convenient for 2D graphics. Source: about 1 year ago
You probably want to look into web-based frameworks if you're targeting the browser - pixi.js is one good example. I create 3D browser-based games in ThreeJS. Source: about 1 year ago
Hmm I don't know about tutorials, but I would recommend staying away from the DOM for any game that's real time (so, no React). Instead use a WebGL rendering library like pixi.js. You could also try out a framework/engine like Phaser, which uses pixi under the hood but provides more structure for your project if you're into that. Source: about 1 year ago
Have a look at https://pixijs.com/, its based on HTML, JS and CSS so you're covered! Source: about 1 year ago
You’ll need basic HTML and CSS skills, plus JavaScript (you can use a library like https://pixijs.com/ for it). Source: about 1 year ago
Pixi.js has some quite clear documentation and it's pretty straightforward. Source: about 1 year ago
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