Performance
PixiJS provides high performance through the use of WebGL, offering fast rendering capabilities that can handle complex scenes and animations efficiently.
Cross-Platform
PixiJS is compatible with various platforms, including desktops, tablets, and mobile devices, ensuring a consistent experience across different environments.
Rich Features
It comes with a variety of built-in features such as sprites, filters, masks, and support for different shapes and textures, which makes it powerful for creating interactive graphics.
Ease of Use
The library offers a user-friendly API and extensive documentation, making it easy to learn and integrate into projects, even for developers who are new to WebGL.
Community Support
PixiJS has an active community and a wealth of resources including forums, tutorials, and GitHub repositories, which help users troubleshoot issues and improve their projects.
PixiJS is an excellent choice for developers looking for a versatile and efficient 2D rendering engine. Its features and community support make it suitable for both beginners and experienced developers needing a reliable and performance-oriented solution.
We have collected here some useful links to help you find out if PixiJS is good.
Check the traffic stats of PixiJS on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of PixiJS on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of PixiJS's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of PixiJS on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about PixiJS on Reddit. This can help you find out how popualr the product is and what people think about it.
If you're willing to do a bit more legwork, PixiJS [1] is also great at handling graphics (WebGL). It's what I used to build my animated jigsaw puzzle game [2]. [1] - https://pixijs.com [2] - https://animated-puzzles.specr.net. - Source: Hacker News / 5 months ago
Talking about games: there were also PixiJS and Spark booths during the first day of Universe. I had a chat with Mat Groves , PixiJS creator, on Day 0, and noticed their booth was quite busy during the conference. Same goes for the Spark booth right next to them, where I met Diego Marcos - our js13kGames 2025 WebXR expert, first time talking with him face to face. - Source: dev.to / 9 months ago
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ [3] https://pixijs.com/ [4] https://phaser.io/. - Source: Hacker News / 10 months ago
To improve performance, another team built a POC replacing standard DOM elements with a canvas managed by a library called pixi.js. The idea was to boost rendering speed. - Source: dev.to / over 1 year ago
We can now decide how we want to display the data.image result back to our user. You can simply throw it up in an tag or generate a reveal video on the fly like Iโve done using Pixi.JS and MediaRecorder. Perhaps a topic for another dev blog. - Source: dev.to / over 1 year ago
For this application, we gain access to the userโs camera using MediaDevices and then place it onto a PixiJS canvas as a video sprite. Then, we load the tattoo as an additional sprite and give it a bit of opacity and blending to bleed it into the userโs skin. Simple controls are added to allow the user to rotate, scale, and position the tattoo for the perfect inking. - Source: dev.to / over 1 year ago
And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages. - Source: dev.to / about 2 years ago
The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / over 2 years ago
Https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :). - Source: Hacker News / over 2 years ago
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself. - Source: dev.to / over 2 years ago
Https://openarena.live/ There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines Or PixiJS for 2D: https://pixijs.com/. - Source: Hacker News / almost 3 years ago
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and itโs React binding, React Pixi. - Source: dev.to / almost 3 years ago
Https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast. Source: almost 3 years ago
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js. Source: about 3 years ago
I only know of PIXIjs which Is more of a rendering framework, and Phaser which is a more full-blown game engine. Source: about 3 years ago
You could also potentially look into tutorials for specific engines/frameworks like Pixi.js and Phaser, but you will then need to learn the interfaces for something like Unity if/when you decide to jump to a different engine. Picking a very simple project you want to make and learning as you go along is what I've found to be most effective when starting mostly from the ground up. Source: about 3 years ago
I believe he used https://pixijs.com/! Source: about 3 years ago
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you... Source: about 3 years ago
Not gp but you could look at Phaser or Pixijs! https://github.com/photonstorm/phaser. - Source: Hacker News / about 3 years ago
I created my own Asteroids with vanilla HTML+CSS+JS and improved it later on to use React but I don't think you can make much more than what I have shown you. Going forward or upper than this will be easier for you with a library like ThreeJS, PixiJS or the likes. Source: about 3 years ago
You certainly don't need a game engine but you do need a good WebGL renderer (depending on the game you're making); check out Pixi.js. Source: about 3 years ago
Do you know an article comparing PixiJS to other products?
Suggest a link to a post with product alternatives.
Is PixiJS good? This is an informative page that will help you find out. Moreover, you can review and discuss PixiJS here. The primary details have not been verified within the last quarter, and they might be outdated. If you think we are missing something, please use the means on this page to comment or suggest changes. All reviews and comments are highly encouranged and appreciated as they help everyone in the community to make an informed choice. Please always be kind and objective when evaluating a product and sharing your opinion.