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raylib
NativeScriptI got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, NativeScript should be more popular than raylib. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 4 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 5 years ago
NativeScript is a hybrid mobile app framework that allows developers to build truly native iOS and Android apps using JavaScript, TypeScript, or Angular. Unlike frameworks that rely on WebViews, NativeScript provides direct access to native APIs, ensuring apps perform like native applications. It is ideal for developers who want the convenience of JavaScript while leveraging full native functionality. - Source: dev.to / 7 months ago
NativeScript is a good example of a runtime built specifically for cross-platform native mobile application development built using JavaScript. - Source: dev.to / over 1 year ago
A long time ago, nativescript[1] seemed to be a strong alternative to reactnative. Is that still the case? [1] https://nativescript.org/. - Source: Hacker News / about 2 years ago
I'm curious about this topic as well. I would also add NativeScript[1] in the comparison. [1] https://nativescript.org/. - Source: Hacker News / about 2 years ago
This is not so much the Svelte equivalent of React Native as it is just NativeScript (https://nativescript.org). - Source: Hacker News / over 2 years ago
Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
React Native - A framework for building native apps with React
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Ionic - Ionic is a cross-platform mobile development stack for building performant apps on all platforms with open web technologies.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Apache Cordova - Platform for building native mobile applications using HTML, CSS and JavaScript