
PlayCanvas
Unity
Unreal Engine
Blender
Godot Engine
CryENGINE
Stencyl
Cocos2d
Git
GitHub
VS Code
Mercurial SCM
Apache Subversion
GitKraken
GitHub Desktop
Azure DevOps
PlayCanvasPlayCanvas is recommended for indie developers, small to medium-sized teams, and educational purposes. It is especially suited for those who are looking to create web-based 3D content quickly and efficiently without needing extensive proprietary tools. It's also beneficial for projects that require real-time collaborative development environments.
As someone who recently started game development, finding the right engine has always been very difficult, It was till Chat-GPT (yes the Ai) recommended me playcanvas, it's Ui was challenging and its learning curve was steep, but at the end of the day it felt rewarding to understand and achieve something. So my final verdict, if you want to make 3D games, not go through the hassle of unity or work anywhere anytime, go for playcanvas.
Based on our record, Git seems to be a lot more popular than PlayCanvas. While we know about 319 links to Git, we've tracked only 30 mentions of PlayCanvas. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
BabylonJS and the OP's own Aframe [1] seem to have similar licenses, similar number of Github stars and forks, although Aframe seems newer and more game / VR focused. How do Babylon, Aframe, Three.js, and PlayCanvas [2] compare from those that have used them? IIUC, PlayCanvas is the most mature, featureful, and performant, but it's commercial. Babylon is the featureful 3D engine, whereas Three.js is fairly raw.... - Source: Hacker News / about 1 year ago
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: about 3 years ago
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: about 3 years ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: over 3 years ago
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: over 3 years ago
One last source of confusion worth clearing up. Git is the version control system itself, the underlying technology that does the change-tracking. GitHub is one popular place to host projects that use Git, and it is not the only one. GitLab and Bitbucket do much the same job. A beginner does not need to evaluate all three. Picking the one a tutorial or a friend already uses is a fine way to start because... - Source: dev.to / 3 months ago
Use Git or a feature registry to track all changes. Versioned feature pipelines support reproducibility across both training and production. - Source: dev.to / 3 months ago
The Git is the standard version control system in modern software development. With the ability to track changes and facilitate collaboration between teams, Git allows different versions of the source code to coexist, enabling parallel work and code maintenance. - Source: dev.to / 3 months ago
Check the official website: https://git-scm.com/. - Source: dev.to / 4 months ago
For complex codebases, a structured Markdown document organized by module works well as a starting point - it is human-readable and can be committed to version control alongside the code. For very large codebases, Git-tracked JSON or YAML dependency files, potentially visualized with a tool like Mermaid (available through GitHub), make the relationships searchable and interactive. - Source: dev.to / 4 months ago
Unity - The multiplatform game creation tools for everyone.
GitHub - Originally founded as a project to simplify sharing code, GitHub has grown into an application used by over a million people to store over two million code repositories, making GitHub the largest code host in the world.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
VS Code - Build and debug modern web and cloud applications, by Microsoft
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Mercurial SCM - Mercurial is a free, distributed source control management tool.