LibHunt tracks mentions of software libraries on relevant social networks. Based on that data, you can find the most popular projects and their alternatives.
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Which is more popular?
Based on our record, PlayCanvas
seems to be a lot more popular than Deadpendency.
While we know about 30 links to PlayCanvas,
we've tracked only 2 mentions of Deadpendency.
social mentions
30 vs 2
Game Development popularity
100% vs 0%
Base details
Website, pricing, platforms and company facts side by side.
Browser-Based PlayCanvas is entirely browser-based, which means you don't need to install any additional software. This allows for easy access from any computer with a web browser.
Real-Time Collaboration Multiple developers can work on the same project simultaneously, thanks to PlayCanvas's real-time collaboration features, similar to what you find in Google Docs.
Cross-Platform Games developed in PlayCanvas can be played across different platforms, including desktop, mobile, and VR with little modification.
Open Source Engine The PlayCanvas engine is open-source, which allows developers to understand, modify, and improve the underlying code to better suit their needs.
Fast Load Times The engine is highly optimized for performance, offering fast load times and an efficient execution of game code.
WebGL Support PlayCanvas leverages the power of WebGL, allowing for advanced 3D graphics directly in the web browser without needing plugins.
Possible disadvantages
Subscription Costs While there is a free tier, certain advanced features and additional storage require a paid subscription, which may be a barrier for smaller studios or hobbyists.
Internet Dependency Because it's browser-based, you need an internet connection to access the editor and some collaborative features, which can be a limitation in areas with poor connectivity.
Limited Asset Store PlayCanvas’s asset store is not as extensive as some competitors, meaning developers might need to spend more time creating or sourcing assets from third parties.
Learning Curve For those new to browser-based game development or the PlayCanvas engine specifically, there might be a steeper learning curve compared to other more established engines like Unity or Unreal.
Performance Limitations While PlayCanvas is optimized for web performance, it might not handle very large or complex games as well as some native engines.
Community and Support The user community and official support resources for PlayCanvas are smaller compared to larger engines like Unity or Unreal, potentially making it harder to find solutions to specific issues.
Automated Dependency Monitoring Deadpendency automatically checks your project's dependencies for signs of being dead, unmaintained, or deprecated, saving developers from manually tracking the health of each dependency.
GitHub Integration Deadpendency integrates directly with GitHub as a GitHub App, making it easy to set up and run as part of your existing pull request and CI workflow without requiring additional infrastructure.
Early Warning System By catching dead or unmaintained dependencies early, Deadpendency helps teams avoid security risks and technical debt that come from relying on abandoned libraries.
Multi-Language Support Deadpendency supports a wide range of programming languages and package ecosystems, making it useful for polyglot projects and diverse development teams.
Low Configuration Overhead The tool is designed to work out of the box with minimal configuration, allowing teams to get value quickly without spending significant time on setup and customization.
Possible disadvantages
Limited to GitHub Deadpendency is primarily a GitHub App, which means teams using other platforms like GitLab or Bitbucket cannot easily use the service without switching or mirroring their repositories.
Potential False Positives The tool may flag dependencies as dead or unmaintained based on activity metrics, even when a library is stable and simply mature, leading to unnecessary concern or migration efforts.
Niche Use Case Dependency health checking is a relatively narrow function. Teams may prefer more comprehensive dependency management tools that also handle vulnerability scanning, license compliance, and version updates in one solution.
Reliance on External Signals Deadpendency relies on external signals like repository activity and release frequency to determine dependency health, which may not always accurately reflect the true maintenance status of a project.
Limited Community and Ecosystem As a relatively niche tool, Deadpendency has a smaller user community compared to alternatives like Dependabot or Renovate, which can mean fewer resources, community support, and third-party integrations.
Analysis
An editorial look at what each product does well and who it suits.
PlayCanvasDeadpendency
Overall verdict
PlayCanvas is regarded as a robust and flexible tool for developing web-based 3D games and applications. Its ease of use, cloud-based collaboration, and extensive feature set make it a strong choice, especially for projects that prioritize accessibility and collaboration.
Why this product is good
PlayCanvas is considered good because it is a powerful open-source WebGL game engine that allows developers to create interactive and visually appealing 3D applications directly in the browser. It offers a user-friendly interface and supports collaborative editing, making it ideal for teams. PlayCanvas also includes a comprehensive set of features such as physics integration, real-time lighting, and support for VR and AR, enhancing the development experience.
Recommended for
PlayCanvas is recommended for indie developers, small to medium-sized teams, and educational purposes. It is especially suited for those who are looking to create web-based 3D content quickly and efficiently without needing extensive proprietary tools. It's also beneficial for projects that require real-time collaborative development environments.
Overall verdict
Deadpendency is a solid choice for teams needing automated dependency health monitoring, particularly for tracking deprecated, unmaintained, or archived packages that traditional vulnerability scanners often miss, integrating cleanly into CI workflows via GitHub Actions.
Why this product is good
Focuses specifically on dependency 'deadness' (deprecated, archived, unmaintained packages) rather than just security vulnerabilities, filling a gap left by tools like Dependabot
Simple integration as a GitHub Action, making it easy to add to existing CI/CD pipelines without heavy configuration
Provides clear, actionable reports that help developers proactively address technical debt before it becomes a security or maintenance liability
Supports multiple language ecosystems, offering broad applicability across different tech stacks
Lightweight and automated approach reduces manual auditing effort for dependency health
Recommended for
Development teams wanting to proactively manage technical debt in their dependency trees
Open source maintainers looking to keep their projects' dependencies healthy and current
Organizations using GitHub Actions for CI/CD who want an easy-to-integrate dependency health check
Security-conscious teams who want visibility into unmaintained packages that could pose future risks
Projects with many dependencies where manual tracking of deprecation status is impractical
As someone who recently started game development, finding the right engine has always been very difficult, It was till Chat-GPT (yes the Ai) recommended me playcanvas, it's Ui was challenging and its learning curve...
PlayCanvas is an advanced WebGL game engine. With PlayCanvas, you can create interactive VR and 3D games. This game engine runs directly from the browser.
Recommendations tracked on public social media and blogs since March 2021.
PlayCanvas30 mentionsDeadpendency2 mentions
Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
BabylonJS and the OP's own Aframe [1] seem to have similar licenses, similar number of Github stars and forks, although Aframe seems newer and more game / VR focused. How do Babylon, Aframe, Three.js, and PlayCanvas [2] compare from...
- Source: Hacker News
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over 1 year ago
Normal Map Interpolation on Deferred Shading
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit.
Source:
over 3 years ago
Migrating from WordPress After 12 Years
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress...
Source:
over 3 years ago