Pixi.js
D3.js
p5.js
Anime.js
Substance
Glottologist
Paper.js
ZingChart
Ruby
Python
JavaScript
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Pixi.js
RubyPixi.js might be a bit more popular than Ruby. We know about 5 links to it since March 2021 and only 4 links to Ruby. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / over 2 years ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 3 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 3 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 5 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 5 years ago
On Thursday, I shared the importance of contributing to Ruby's documentation, and I wanted to show that even a small contribution can help. Thus, I showed a small PR I submitted for the ruby-lang.org website:. - Source: dev.to / over 1 year ago
The counter function is written in Ruby. Since Ruby is an interpreted language, AssemblyLift deploys a customized Ruby 3.1 interpreter compiled to WebAssembly, which executes the function handler. Since the interpreter is somewhat large, the cold-start time of a Ruby function tends to be larger than that of a Rust function. Our counter is being run in the backround, so we're fine with it being a little bit laggy... - Source: dev.to / over 3 years ago
But, in general I was told use rubyapi.org unless you _really_ want to stick with the ruby-lang.org docs for all you do (which is fine) or to dig more into some object hierarchy, etc. Source: about 4 years ago
[2] 'rbenv' - https://github.com/rbenv/rbenv - Ruby version management utility. Run something like rbenv install 3.1.1 to install that version on your system (requires related project ruby-build), then rbenv local 3.1.1 in your code's directory to specify that for any ruby command in that directory only, you want to use version 3.1.1 that you installed through rbenv. Does other useful stuff too. Only does Ruby,... Source: over 4 years ago
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Python - Python is a clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.
p5.js - JS library for creating graphic and interactive experiences
JavaScript - Lightweight, interpreted, object-oriented language with first-class functions
Anime.js - Lightweight JavaScript animation library
C++ - Has imperative, object-oriented and generic programming features, while also providing the facilities for low level memory manipulation