Based on our record, PostCSS should be more popular than Pixi.js. It has been mentiond 39 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
The plugins in the official PostCSS website were old like IE6 or the marquee tag, and. - Source: dev.to / over 1 year ago
Hello internet. I just published a new blog post on how to implement dark mode with SvelteKit, optionally with PostCSS and TailwindCSS:. Source: 7 months ago
There are many frontend tools available for this purpose. For example, PostCSS is a popular CSS processor that can combine and minimize your code. With the right plugin, it can even fix your code for compatibility issues, making sure your CSS styles work for all browsers. - Source: dev.to / 7 months ago
I use PostCSS to extend CSS’s features and to add a few things that make writing styles a little more convenient, but it could easily be swapped for another preprocessor like Sass or vanilla CSS. It’s up to you. You can view my PostCSS config here. - Source: dev.to / 7 months ago
Code transpilation isn't specific to JavaScript, You can also add a level of transformation to your CSS source using tools like post-css. Most languages with a fairly mature ecosystem will probably have some tools to help with code transformation. - Source: dev.to / 8 months ago
p5.js - JS library for creating graphic and interactive experiences
Sass - Syntatically Awesome Style Sheets
Anime.js - Lightweight JavaScript animation library
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Less - Less extends CSS with dynamic behavior such as variables, mixins, operations and functions. Less runs on both the server-side (with Node. js and Rhino) or client-side (modern browsers only).