I use it in all my current projects. It's easy to start and very customisable. Love it so much! I improved the speed of development 2x times by using Tailwind.
Based on our record, Tailwind CSS seems to be a lot more popular than Pixi.js. While we know about 870 links to Tailwind CSS, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Lastly, Tailwind CSS is a utility-first CSS framework packed with classes like flex, pt-4, text-center, and rotate-90 that can be composed to build any design, directly in your markup. - Source: dev.to / 7 days ago
Sidekiq is already configured along with assets, tailwindsCSS. - Source: dev.to / 8 days ago
Finally, for our front end, we’re going to be pairing Next.js with the great combination of TailwindCSS and shadcn/ui so we can focus on building the functionality of the app and let them handle making it look awesome! - Source: dev.to / 14 days ago
You can use any frontend framework you want — react-based tooling, however, has a natural advantage as it models everything as a function of state, which can map 1:1 with the concept in Burr. In the demo app we use react, react-query, and tailwind, but we’ll be skipping over this largely (it is not central to the purpose of the post). - Source: dev.to / 19 days ago
Tailwind CSS: A utility-first CSS framework for rapidly building custom designs. - Source: dev.to / 20 days ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Anime.js - Lightweight JavaScript animation library
React - A JavaScript library for building user interfaces
p5.js - JS library for creating graphic and interactive experiences
Bulma - Bulma is an open source CSS framework based on Flexbox and built with Sass. It's 100% responsive, fully modular, and available for free.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.