Pixi.js
D3.js
p5.js
Anime.js
Substance
Glottologist
Paper.js
ZingChart
MagicPattern
PatternPad
DrawKit
SVG Backgrounds
Hero Patterns
Drawer
Creatica App
Pattern Monster
A design toolbox that helps non-designers create beautiful graphics for their work and pro designers speed up their design process.
Pixi.js
MagicPatternMagicPattern is recommended for graphic designers, web designers, and anyone in need of customizable pattern designs for various projects, such as branding, social media content, and digital art. It's also suitable for small business owners and marketers seeking to elevate their visual content without deep technical expertise.
Based on our record, Pixi.js seems to be more popular. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / over 2 years ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 3 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 3 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 5 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: about 5 years ago
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
PatternPad - Create beautiful geometric patterns
p5.js - JS library for creating graphic and interactive experiences
DrawKit - MIT licensed SVG illustrations, in 2 styles
Anime.js - Lightweight JavaScript animation library
SVG Backgrounds - Copy-and-paste scalable backgrounds, repeating patterns, icons, and other website graphics directly into projects. All customizable, tiny in file size, and licensed for multi-use.