Based on our record, PHP seems to be a lot more popular than Pixi.js. While we know about 53 links to PHP, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
That's the first I've heard of it, and I like it! I can't tell you the number of trips to php.net to look at argument order for a function. Is it haystack/needle, or needle/haystack? Of course it could turn into the same thing w/ argument names (is it whole_name or full_name?), but I'm going to use it. Source: 11 months ago
Prepare to spend a fair bit of time reading and going back to phptherightway.com and php.net. I've also found this Tutorial from Envato Tuts+ to be quite good. Source: 11 months ago
All I want to do with php is to have a recurring navbar on a website. I don't know what to do next. So far I've tried php.net's manual, w3scchool's tutorial and the set up part of first five recommended php tutorials on youtube. I have also spent hours on stackoverflow, which got me even more confused. The more I read, the less nothing makes sense to me and I don't know where the problem is. Source: 11 months ago
I tried looking at the upgrade from 7.4 to 8.0 docs on php.net but I don't see anything regarding any changes to this function. Any ideas? Source: 12 months ago
Does anyone else have trouble getting into php.net without some human verification page popping up first? Source: 12 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Python - Python is a clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.
p5.js - JS library for creating graphic and interactive experiences
JavaScript - Lightweight, interpreted, object-oriented language with first-class functions
Anime.js - Lightweight JavaScript animation library
Java - A concurrent, class-based, object-oriented, language specifically designed to have as few implementation dependencies as possible
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.