Software Alternatives, Accelerators & Startups

MonoGame VS Split Fee

Compare MonoGame VS Split Fee and see what are their differences

Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

MonoGame logo MonoGame

MonoGame is an open source implementation of the Microsoft XNA 4 Framework.

Split Fee logo Split Fee

Split Fee connects UK recruitment agencies to collaborate on permanent placements. Share candidates and vacancies, match automatically, and split the fee.
  • MonoGame Landing page
    Landing page //
    2023-05-01
  • Split Fee Login screen
    Login screen //
    2026-03-16
  • Split Fee Dashboard page
    Dashboard page //
    2026-03-16

Split Fee is a platform for UK recruitment agencies to collaborate on permanent placements.

Every agency has candidates they can't place and vacancies they can't fill. Another agency almost certainly has what you need โ€” but finding them, trusting them, and making the collaboration work has always been the hard part.

Split Fee solves this. Post your candidates and vacancies to the platform. Our matching algorithm finds opportunities across every agency on the network โ€” by skills, location, salary, and seniority. Candidate and client data stays anonymised until both sides agree to work together. When a placement is made, we handle the fee split and invoicing automatically.

No more posting in social media groups and hoping someone replies. No more sharing candidate details with strangers on trust alone. No more chasing invoices from agencies you barely know.

45% for you. 45% for them. 10% platform fee โ€” only when a placement is made.

Half of a placement fee is infinitely better than none of it.

Split Fee

$ Details
freemium ยฃ97.0 / Monthly
Release Date
2026 March
Startup details
Country
United Kingdom
Founder(s)
Abbie Taylor
Employees
1 - 9

MonoGame features and specs

  • Cross-Platform Support
    MonoGame allows developers to create games that run on multiple platforms (Windows, macOS, Linux, iOS, Android, and more) from a single codebase.
  • Open Source
    Being open-source, MonoGame is free to use and has a community-driven development process. Developers can contribute to its growth and adapt it to their needs.
  • Familiarity
    MonoGame retains the XNA framework's API, which is familiar to many game developers who have previously worked with Microsoft's XNA.
  • Extensive Documentation
    The MonoGame community has created extensive documentation, tutorials, and examples, making it easier for new developers to get started.
  • High Performance
    MonoGame is built with performance in mind, enabling developers to create games that run efficiently across different devices.

Possible disadvantages of MonoGame

  • Manual Resource Management
    Developers need to handle resource management manually, including loading and unloading assets, which can be cumbersome and error-prone.
  • Steep Learning Curve
    While it offers extensive support, new developers may find MonoGame's learning curve steep, especially those unfamiliar with game development or the XNA framework.
  • Lacks Built-in Editors
    Unlike some game engines, MonoGame does not come with built-in level or asset editors. Developers must rely on third-party tools or create their own.
  • Limited High-Level Features
    MonoGame offers a more low-level framework compared to some other engines like Unity or Unreal Engine, lacking advanced built-in features such as physics engines or advanced AI systems.
  • Community Dependency
    As an open-source project, MonoGame's development and support heavily depend on its community. This can result in slower updates and potentially less reliable support compared to commercial engines with dedicated support teams.

Split Fee features and specs

No features have been listed yet.

Analysis of MonoGame

Overall verdict

  • MonoGame is a solid choice for game developers who wish to create cross-platform games with a minimal learning curve. Its compatibility with the XNA Framework makes it particularly appealing to those migrating old XNA projects to modern platforms. While it may lack some advanced features found in other engines like Unity, its lightweight nature and focus on code-oriented game development make it well-suited for many types of indie and hobbyist projects.

Why this product is good

  • MonoGame is a popular open-source framework for creating cross-platform games. It is based on Microsoft's XNA Framework, which many developers are familiar with. MonoGame supports multiple platforms like Windows, Linux, macOS, iOS, Android, and consoles, allowing developers to reach a wide audience. It also has a large and active community, providing plenty of resources and support. The framework is known for its simplicity, ease of use, and flexibility, making it a good choice for both beginners and experienced developers aiming to develop 2D and basic 3D games.

Recommended for

  • Developers familiar with XNA seeking a modern alternative
  • Indie game developers focusing on 2D or basic 3D games
  • Hobbyists and those new to game development
  • Developers looking for a lightweight and code-focused game framework
  • Cross-platform game creators targeting multiple operating systems and devices

Analysis of Split Fee

Overall verdict

  • Split Fee (split-fee.com) appears to be a niche referral/fee-splitting platform aimed at connecting professionalsโ€”likely in real estate, legal, or brokerage-type industriesโ€”to share commissions on referred deals. Without independent reviews or verified track record widely available, it should be approached with due diligence, but the concept itself addresses a real market need for structured referral partnerships.

Why this product is good

  • Provides a structured framework for professionals to formally split fees or commissions on referred business
  • Can help expand referral networks beyond one's immediate contacts or region
  • May reduce disputes over referral agreements by formalizing terms upfront
  • Potentially useful for professionals who receive occasional out-of-market or out-of-expertise leads they want to monetize

Recommended for

  • Real estate agents or brokers looking to refer out-of-area clients
  • Legal or financial professionals wanting to formalize referral fee arrangements
  • Freelancers or consultants who want to monetize leads outside their expertise
  • Small firms seeking to expand reach through partner referral networks

MonoGame videos

MonoGame 3.7 Released

More videos:

  • Review - Why I use Monogame, and why I do what I do - Game Dev Talks 2

Split Fee videos

No Split Fee videos yet. You could help us improve this page by suggesting one.

Add video

Category Popularity

0-100% (relative to MonoGame and Split Fee)
Game Development
100 100%
0% 0
Recruitment
0 0%
100% 100
Game Engine
100 100%
0% 0
SaaS
0 0%
100% 100

Questions & Answers

As answered by people managing MonoGame and Split Fee.

Which are the primary technologies used for building your product?

Split Fee's answer:

A next-generation serverless platform, built for AWS.

What makes your product unique?

Split Fee's answer:

Split Fee is the first purpose-built platform for split fee recruitment in the UK. Instead of relying on LinkedIn groups, WhatsApp messages, and manual agreements, agencies upload their candidates and vacancies and the platform automatically matches them across agencies.

Candidate identities are revealed gradually; anonymised at first, then progressively disclosed as both sides accept, so agencies can collaborate without the risk of circumvention.

Why should a person choose your product over its competitors?

Split Fee's answer:

Most "split fee networks" are just directories or social groups where agencies post and hope someone responds. Split Fee is an actual matching engine. It scores candidate-vacancy pairs, handles the legal agreements (non-circumvention, self-billing), automates invoicing and fee splits, and manages the entire placement lifecycle from match to payment. Everything that normally requires trust, phone calls, and spreadsheets is handled by the platform.

How would you describe the primary audience of your product?

Split Fee's answer:

UK recruitment agencies; from boutique firms with a handful of consultants to mid-sized agencies with specialist sector coverage. Any agency that has either strong candidates without the right vacancies, or client vacancies they can't fill from their own candidate pool. Split Fee turns those dormant assets into placements.

What's the story behind your product?

Split Fee's answer:

Abbie, our founder, knew that although split fee arrangements have existed in recruitment for decades, the process has always been manual: find a partner agency, negotiate terms, trust them with your candidate data, chase invoices. Most agencies avoid it because the overhead and risk outweigh the reward. Abbie built Split Fee to remove that friction entirely, with automated matching, progressive identity disclosure, built-in legal agreements, and automated billing, making split placements as straightforward as direct ones.

User comments

Share your experience with using MonoGame and Split Fee. For example, how are they different and which one is better?
Log in or Post with

Reviews

These are some of the external sources and on-site user reviews we've used to compare MonoGame and Split Fee

MonoGame Reviews

The Best Gaming Engines You Should Consider for 2023
MonoGame is a game development framework that allows developers to create games for multiple platforms using C#. It provides a unified API for accessing graphics and audio, making it far easier for developers to create games that work across mobile, desktop, and web without having to rewrite any code.
20 Best Scratch Alternatives 2023
However, MonoGame takes an edge over Scratch with support for 3D. In addition, MonoGame works with codes, not just objects. It supports mainly C#, in addition to other .NET languages.
Top 10 Mobile Game Development Tools For Intellectual Games
MonoGame toolkit used to develop multi-platform games. It is a C# framework that implements the API of XNA (Microsoftโ€™s late-game development toolset, which is alive through MonoGame and other smaller open-source frameworks) and also supports all .Net languages. So if developers have C# and .Net knowledge, it would not be difficult to develop games with MonoGame for them.
Source: unaryteam.com
The Best 15 Mobile Game Engines / Development Platforms & Tools in 2020
MonoGame is also a multi-platform game engine that uses class architecture and works with C and Net languages. You can find many tutorials in their website helping you in creating your product.
Source: thetool.io

Split Fee Reviews

We have no reviews of Split Fee yet.
Be the first one to post

Social recommendations and mentions

Based on our record, MonoGame seems to be more popular. It has been mentiond 8 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

MonoGame mentions (8)

  • Lร–VE: 2D Game Framework for Lua
    You might like monogame. Same level of abstraction, but in C#. https://monogame.net. - Source: Hacker News / 4 months ago
  • Making Video Games in 2025 (without an engine)
    C# + https://monogame.net - Desktop: Windows, MacOS, Linux - Mobile: Android, iOS, iPadOS - Console: Playstation 4, Playstation 5, Xbox One, Nintendo Switch It used to be XNA but then Microsoft discontinued and the comunity created the API compatible MonoGame. Notable games: Terraria (when it was XNA), Stardew Valley, Celeste, Terraria and Fez. - Source: Hacker News / 5 months ago
  • Exploring MonoGame with F#: The Evolution of Kipo
    Kipo is the second prototype I've build with MonoGame and although Kps shares similarities, Kipo took off from where I became blocked with Kps. - Source: dev.to / 8 months ago
  • Rust Dependencies Scare Me
    To be fair, there is no language that has a framework that contains all of these things... Unless you're using one of the game engines like Unity/Unreal. If you're willing to constrain yourself to 2D games, and exclude physics engines (assume you just use one of the Box2D bindings) and also UI (2D gamedevs tend to make their own UI systems anyway)... Then your best bet in the C# world is Monogame... - Source: Hacker News / about 1 year ago
  • Free high-performance cross-platform game engine
    Defold has been there for a while, not sure of why this in on the front page right now. Anyways, Defold is good, the community, docs etc. Are on the lower side as compared to Godot. The other options include MonoGame https://monogame.net/ (Stardew Valley was written in it) and of-course the biggies like Unity or Unreal. A lot depends on how much investment in learning one wants to make, what is the feature set one... - Source: Hacker News / over 1 year ago
View more

Split Fee mentions (0)

We have not tracked any mentions of Split Fee yet. Tracking of Split Fee recommendations started around Mar 2026.

What are some alternatives?

When comparing MonoGame and Split Fee, you can also consider the following products

Godot Engine - Feature-packed 2D and 3D open source game engine.

Unbench - Beyond recruitment, Unbench became a dynamic matchmaking platform, efficiently connecting companies with top specialists.

AppGameKit - AppGameKit is a game development platform for mobile devices.

RPG Maker - Make your own PC game with RPG Maker. Our easy to use tools are simple enough for a child, and powerful enough for a developer. Try it free today!

Orx - Orx - a portable open source game engine

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.