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MonoGame

MonoGame is an open source implementation of the Microsoft XNA 4 Framework.

MonoGame

MonoGame Reviews and Details

This page is designed to help you find out whether MonoGame is good and if it is the right choice for you.

Screenshots and images

  • MonoGame Landing page
    Landing page //
    2023-05-01

Features & Specs

  1. Cross-Platform Support

    MonoGame allows developers to create games that run on multiple platforms (Windows, macOS, Linux, iOS, Android, and more) from a single codebase.

  2. Open Source

    Being open-source, MonoGame is free to use and has a community-driven development process. Developers can contribute to its growth and adapt it to their needs.

  3. Familiarity

    MonoGame retains the XNA framework's API, which is familiar to many game developers who have previously worked with Microsoft's XNA.

  4. Extensive Documentation

    The MonoGame community has created extensive documentation, tutorials, and examples, making it easier for new developers to get started.

  5. High Performance

    MonoGame is built with performance in mind, enabling developers to create games that run efficiently across different devices.

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Videos

MonoGame 3.7 Released

Why I use Monogame, and why I do what I do - Game Dev Talks 2

Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about MonoGame and what they use it for.
  • Lร–VE: 2D Game Framework for Lua
    You might like monogame. Same level of abstraction, but in C#. https://monogame.net. - Source: Hacker News / 4 months ago
  • Making Video Games in 2025 (without an engine)
    C# + https://monogame.net - Desktop: Windows, MacOS, Linux - Mobile: Android, iOS, iPadOS - Console: Playstation 4, Playstation 5, Xbox One, Nintendo Switch It used to be XNA but then Microsoft discontinued and the comunity created the API compatible MonoGame. Notable games: Terraria (when it was XNA), Stardew Valley, Celeste, Terraria and Fez. - Source: Hacker News / 5 months ago
  • Exploring MonoGame with F#: The Evolution of Kipo
    Kipo is the second prototype I've build with MonoGame and although Kps shares similarities, Kipo took off from where I became blocked with Kps. - Source: dev.to / 7 months ago
  • Rust Dependencies Scare Me
    To be fair, there is no language that has a framework that contains all of these things... Unless you're using one of the game engines like Unity/Unreal. If you're willing to constrain yourself to 2D games, and exclude physics engines (assume you just use one of the Box2D bindings) and also UI (2D gamedevs tend to make their own UI systems anyway)... Then your best bet in the C# world is Monogame... - Source: Hacker News / about 1 year ago
  • Free high-performance cross-platform game engine
    Defold has been there for a while, not sure of why this in on the front page right now. Anyways, Defold is good, the community, docs etc. Are on the lower side as compared to Godot. The other options include MonoGame https://monogame.net/ (Stardew Valley was written in it) and of-course the biggies like Unity or Unreal. A lot depends on how much investment in learning one wants to make, what is the feature set one... - Source: Hacker News / over 1 year ago
  • New Year, New Game Engine - Nikola Engine Devlog 0
    You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
  • Can't make my mind about which engine to use
    LibGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame. Source: over 2 years ago
  • Errors on installing monogame
    I followed the Getting Started instructions on monogame.net. Source: over 4 years ago

Summary of the public mentions of MonoGame

MonoGame, a game development framework primarily for C# developers, continues to enjoy a favorable public opinion, especially among those focused on creating cross-platform 2D and simple 3D games. This framework stands out due to its capacity to port and run games seamlessly across various platformsโ€”be it mobile, desktop, or webโ€”without requiring major code modifications. In this regard, MonoGame offers a robust alternative to other game engines, providing a unified API that simplifies graphics and audio processing, thereby reducing development complexity.

A significant advantage of MonoGame, as frequently mentioned in the technical blogosphere, is its heritage from Microsoft's XNA framework. Although XNA is defunct, MonoGame sustains its legacy by supporting a similar API, making it a popular choice for developers with C# and .NET expertise. This compatibility reassures developers familiar with XNA, allowing them to transition to or integrate their projects with MonoGame with relative ease.

Moreover, MonoGame is recognized for its ability to handle not just object-based programming but also code-centric development, which appeals to developers preferring hands-on coding rather than abstract coding environments. This has garnered it an edge over platforms like Scratch, which are typically object-oriented and more educational in their design.

When contrasted with larger game engines like Unity and Unreal, MonoGame maintains a niche appeal, especially in scenarios where developers aim to create lightweight, cross-platform 2D games without the overhead of full-fledged industrial engines. Among its notable successes are acclaimed titles like "Stardew Valley" and "Celeste," which underline its practical viability and effectiveness in shipping high-performing desktop and console games.

Despite its strengths, however, MonoGame is not without competition. It shares the game development landscape with other frameworks and engines such as Godot, AppGameKit, RPG Maker, and GDevelop. Each offers distinct feature sets and strengths, catering to different user needs and project specifications. For instance, Godot is another attractive choice due to its vibrant community and easy-to-grasp interface, appealing to beginners and indie developers alike.

Feedback across various technical forums and articles suggests that while MonoGame is well-regarded, its setup and installation processes can introduce hurdles for some developers. Nevertheless, the framework's comprehensive documentation and tutorial repository, available on its official website, offer substantial aid to both novice and experienced developers looking for guidance.

In summary, MonoGame positions itself as a versatile C# framework facilitating multi-platform game development. Its connection to XNA and the success of games developed using it contribute to its sustained esteem in the game development community. For developers invested in C# and .NET, requiring a game engine for 2D applications, or seeking to avoid the complexities of Unity and Unreal, MonoGame presents a reliable choice, albeit with some entry barriers regarding installation and specific user support compared to its larger counterparts.

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Is MonoGame good? This is an informative page that will help you find out. Moreover, you can review and discuss MonoGame here. The primary details have not been verified within the last quarter, and they might be outdated. If you think we are missing something, please use the means on this page to comment or suggest changes. All reviews and comments are highly encouranged and appreciated as they help everyone in the community to make an informed choice. Please always be kind and objective when evaluating a product and sharing your opinion.