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MonoGame
Continue.devBased on our record, MonoGame should be more popular than Continue.dev. It has been mentiond 8 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You might like monogame. Same level of abstraction, but in C#. https://monogame.net. - Source: Hacker News / 3 months ago
C# + https://monogame.net - Desktop: Windows, MacOS, Linux - Mobile: Android, iOS, iPadOS - Console: Playstation 4, Playstation 5, Xbox One, Nintendo Switch It used to be XNA but then Microsoft discontinued and the comunity created the API compatible MonoGame. Notable games: Terraria (when it was XNA), Stardew Valley, Celeste, Terraria and Fez. - Source: Hacker News / 5 months ago
Kipo is the second prototype I've build with MonoGame and although Kps shares similarities, Kipo took off from where I became blocked with Kps. - Source: dev.to / 7 months ago
To be fair, there is no language that has a framework that contains all of these things... Unless you're using one of the game engines like Unity/Unreal. If you're willing to constrain yourself to 2D games, and exclude physics engines (assume you just use one of the Box2D bindings) and also UI (2D gamedevs tend to make their own UI systems anyway)... Then your best bet in the C# world is Monogame... - Source: Hacker News / about 1 year ago
Defold has been there for a while, not sure of why this in on the front page right now. Anyways, Defold is good, the community, docs etc. Are on the lower side as compared to Godot. The other options include MonoGame https://monogame.net/ (Stardew Valley was written in it) and of-course the biggies like Unity or Unreal. A lot depends on how much investment in learning one wants to make, what is the feature set one... - Source: Hacker News / about 1 year ago
# This is an example configuration file # To learn more, see the full config.yaml reference: https://docs.continue.dev/reference Name: Example Config Version: 1.0.0 Schema: v1 # Define which models can be used # https://docs.continue.dev/customization/models Models: - name: my gpt-5 provider: openai model: gpt-5 apiKey: YOUR_OPENAI_API_KEY_HERE - uses: ollama/qwen2.5-coder-7b - uses:... - Source: dev.to / 8 months ago
The Setup Reality: Installing Continue was straightforward since it functions as VS Code extension. Thereโs a bit of a jump to configure. I was using Agent mode, and some of the settings have to be changed on the web UI. Right now, Iโm using two different assistants: one for my Jekyll project and the other for my Astro projects. You can customize your assistant with what they call blocks by setting things like... - Source: dev.to / about 1 year ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Cursor - The AI-first Code Editor. Build software faster in an editor designed for pair-programming with AI.
AppGameKit - AppGameKit is a game development platform for mobile devices.
Windsurf Editor - Tomorrow's editor, today. Windsurf Editor is the first AI agent-powered IDE that keeps developers in the flow. Available today on Mac, Windows, and Linux.
RPG Maker - Make your own PC game with RPG Maker. Our easy to use tools are simple enough for a child, and powerful enough for a developer. Try it free today!
Claude Code - Transform hours of debugging into seconds with a single command. Experience coding at thought-speed with Claude's AI that understands your entire codebaseโno more context switching, just breakthrough results.