Based on our record, Codea should be more popular than LOOPY. It has been mentiond 7 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Also try this one to make diagrams, its animated: https://ncase.me/loopy/. Source: over 1 year ago
I haven't used the one you linked so I don't know if this is more powerful, but I've used Loopy before, so you could check that out. Source: about 2 years ago
I thought it was https://ncase.me/loopy/ pro version. I would love if there was a pro version to better demonstrate or simulate feedback loops. - Source: Hacker News / over 2 years ago
For quick sketching, try Loopy. For more robust diagrams, try Kumu.io. With regard to the latter, you might want to check out Gene Bellinger's YouTube channel where he has posted numerous videos using Kumu.io for analyzing systems with CLDs. Source: about 3 years ago
I had some fun with this a few years ago https://codea.io/ It uses Lua the scripting language. Source: over 1 year ago
Not cellphones, but definitely mobile devices: - (Codea)[https://codea.io/] for iPad has been around for a long time. - Game Builder Garage for Nintendo Switch. Source: almost 2 years ago
I guess your search is somehow limited, https://developer.apple.com/swift-playgrounds https://apps.apple.com/us/app/pythonista-3/id1085978097 https://codea.io/ https://apps.apple.com/gb/app/continuous-net-c-and-f-ide/id1095213378. - Source: Hacker News / about 2 years ago
iPads have a lot of good stuff, I think. I've 2x 7 year old girls, which have iPads. Generally they're limited to 1h/day, but screentime is off for: - Codea - https://codea.io - it took a while, but eventually they found out that there's a few sample games, so they thought they'd found a loophole to "no more screentime for games". Then it took a bit longer until they realized they can tweak the source code. "Look... - Source: Hacker News / over 2 years ago
This was my first big project in SwiftUI and focused on using Apple's most modern frameworks. I've been an Apple developer for around 20 years now and have published some other apps on the store, namely Codea and Shade. But this is the first game I've worked on in a while and it has been a lot of fun. Source: over 2 years ago
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