
Kubernetes
Rancher
Helm.sh
Docker
Google Kubernetes Engine
Docker Swarm
Amazon AWS
Docker Compose
JMonkeyEngine
Unity
Blender
Unreal Engine
CryENGINE
Godot Engine
Stencyl
Cocos2d
Kubernetes
JMonkeyEngineBased on our record, Kubernetes seems to be a lot more popular than JMonkeyEngine. While we know about 392 links to Kubernetes, we've tracked only 23 mentions of JMonkeyEngine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> but it's still a singleton instance, so where do you run it? Most hardware doesn't give you enough uptime for what you need here, because what you actually needed was a re-architecture for distribution / failover / whatever, and while you could ask your LLM to do that you aren't going to run your bank on the result. If only we had a way to solve these issues with tools capable of running Rust programs in that... - Source: Hacker News / 8 days ago
I run the Jenkins controller in Kubernetes. Helm chart for the deploy, persistent volume for the home dir, a sidecar that injects JCasC config from a ConfigMap. Upgrading Jenkins is just bumping a chart version. Rolling back is rolling back a chart version. Plugin lists are values in a Helm values.yaml file, version-pinned, and reviewed in a pull request like any other change. - Source: dev.to / about 2 months ago
Does this scenario sound familiar? It's what happened with containerization before Kubernetes. Kubernetes came along and said: Here's the standard. MCP is doing the same thing for AI tooling. - Source: dev.to / about 2 months ago
Building your own runtime layer is the right call in a narrow set of scenarios. The open-source ecosystem has matured enough that deep platform engineering teams can stand up their own orchestration layer on top of the official Model Context Protocol Python or TypeScript SDKs. The SDKs implement the MCP specification over JSON-RPC 2.0 and support both stdio for local process communication and Streamable HTTP for... - Source: dev.to / 2 months ago
Amazon Elastic Kubernetes Service (EKS) is a fully managed service from Amazon Web Services (AWS) that makes it easy to run Kubernetes on AWS without needing to install, operate, or maintain your own Kubernetes control plane. It automates cluster management, security, and scaling, supporting applications on both Amazon EC2 and AWS Fargate. - Source: dev.to / 2 months ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
Rancher - Open Source Platform for Running a Private Container Service
Unity - The multiplatform game creation tools for everyone.
Helm.sh - The Kubernetes Package Manager
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Docker - Docker is an open platform that enables developers and system administrators to create distributed applications.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.