Docker
Kubernetes
Google App Engine
Apache Karaf
Heroku
Amazon S3
Amazon ECS
AWS Elastic Beanstalk
JMonkeyEngine
Unity
Blender
Unreal Engine
CryENGINE
Godot Engine
Stencyl
Cocos2d
Docker
JMonkeyEngineBased on our record, Docker should be more popular than JMonkeyEngine. It has been mentiond 80 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Cloud Run (GCR) -- the latest serverless platform; OCI-compliant containers (Docker, Buildpacks, etc.) Cloud Functions (GCF) -- originally serverless functions to compete with AWS Lambda; latest generation rebranded as Cloud Run Functions. - Source: dev.to / 8 months ago
One of the best benefits of Docker is that it helps you make your software multi-environment friendly, so you can use the same (or similar) config from local dev to production. Having a Dockerfile for every environment kind of defeats the purpose. Optimizing it means using env vars and keeping the overall architecture more abstract. - Source: dev.to / 10 months ago
Before we begin, ensure you have Docker installed on your system. You can download it from Docker's official website. - Source: dev.to / 11 months ago
You can use Docker to spin up an instance of WordPress on your local computer and in the cloud. But does it make sense to use WordPress in Docker? - Source: dev.to / about 1 year ago
Ghost is an open source blogging and newsletter platform designed for professional publishers. In this guide, I want to show you, how you can spin up and deploy your own instance of Ghost using Docker and Sliplane. - Source: dev.to / about 1 year ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
Kubernetes - Kubernetes is an open source orchestration system for Docker containers
Unity - The multiplatform game creation tools for everyone.
Google App Engine - A powerful platform to build web and mobile apps that scale automatically.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Apache Karaf - Apache Karaf is a lightweight, modern and polymorphic container powered by OSGi.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.