
Korvix3D
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Korvix3D is a subscription marketplace for 3D models, but it's built a bit differently than most. Instead of asking creators to manually export and upload files, it uses a two way bridge plugin that works right inside the software they already use, like Blender, Maya, 3ds Max, Cinema 4D, Unity, Unreal Engine, or SketchUp. When a creator hits publish, the plugin automatically packages up both the native source file and a validated GLB (the platform's universal delivery format), so buyers get clean, ready to use assets without any manual conversion.
On the subscriber side, there's a Free tier plus Pro ($12/mo) and Plus ($25/mo) plans, giving access to a growing catalog of game ready props, characters, and environments. A curated CC0 collection means the library isn't empty when you land on it.
On the creator side, payouts work differently too. Rather than a flat per download rate, Korvix3D splits subscriber revenue among the creators whose assets actually got used, weighted by quality (based on admin review plus user ratings) and verification tier. The idea is to reward consistently good work rather than just volume.
Korvix3D is bootstrapped, DPIIT recognised, and incubated at iStart Jodhpur. It's built by working 3D artists, for other 3D artists and studios.
Korvix3D
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Korvix3D's answer
Korvix3D's frontend is deployed on AWS. The creator-side bridge plugins are built with Python across Blender, Maya, 3ds Max, Cinema 4D, Unity, Unreal Engine, and SketchUp, converting each software's native format to a validated GLB for universal delivery. Payments run through RazorPay, PayPal, NowPayments.
Korvix3D's answer
Korvix3D uses a two-way bridge plugin instead of a manual upload workflow. Creators export directly from Blender, Maya, 3ds Max, Cinema 4D, or SketchUp, and the plugin automatically packages both the native source file and a validated GLB on publish. Payouts also work differently: rather than a flat rate per download, revenue is pooled and split among creators based on actual usage and quality, not just upload volume.
Korvix3D's answer
Most 3D marketplaces like CGTrader, TurboSquid, 3DExport, and 3DOcean rely on manual uploads and flat per-download payouts. Korvix3D's bridge plugin removes the export and conversion busywork, and every asset ships with a ready-to-use GLB alongside the source file. On the creator side, the effort-weighted payout model rewards consistent quality over sheer volume, which tends to favor working artists over bulk uploaders.
Korvix3D's answer
Game developers, 3D artists, and small studios who need production-ready assets across multiple software pipelines, plus 3D creators looking for a fairer, quality-weighted way to earn from their work.
Korvix3D's answer
Korvix3D was founded by a practicing 3D artist with a background building Blender add-ons and tools. The idea grew out of firsthand frustration with existing 3D marketplaces: clunky upload workflows, inconsistent file formats, and payout models that reward volume over quality. Korvix3D launched in July 2026, bootstrapped and incubated at iStart Jodhpur.
Based on our record, GitHub seems to be more popular. It has been mentiond 2476 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
"""Clones a single branch of a GitHub repository into a temporary directory for local scanning.""" Import logging Import shutil Import subprocess Import tempfile Logger = logging.getLogger(__name__) Class RepoFetchError(RuntimeError): """Raised when the target repository/branch cannot be cloned.""" Class RepoFetcher: """Shallow-clones a single branch of a repository so its tests can be scanned... - Source: dev.to / 4 days ago
# video-meta.yml Topic: > Walking through how we cut cold-start time on a Lambda-backed GraphQL API from 2.4s to under 400ms, including the two things that didn't work. Target_keyword: lambda cold start optimization Audience: backend devs who already ship serverless, not beginners Model_channels: - the three channels currently ranking for this keyword Links: repo: https://github.com/... slides:... - Source: dev.to / 5 days ago
Import struct, json, urllib.request REL = "https://github.com/{owner}/{repo}/releases/download/{tag}/" PART = ["...part1.zip.001", "...part2.zip.002", "...part3.zip.003"] SIZE = [1992294400, 1992294400, 1893639808] # from the releases API Def grab(part, start, end, out): # HTTP range fetch req = urllib.request.Request(REL + PART[part], Headers={"Range":... - Source: dev.to / 10 days ago
Is published at https://github.com/.keys so an SSH server to which you connect could do a reverse lookup. This is the reason why my ~/.ssh/config has those 2 lines at the end:- Source: Hacker News / 17 days agoHost *.
All of this assumes you can actually inspect what the agent did โ the real inputs after resolution, the real tool outputs, the real intermediate steps. That is the other half of the workflow. AgentLens captures the trace: every model and tool step, resolved inputs, raw outputs. agent-eval scores and gates the output; AgentLens gives you the unforgeable, agent-didn't-author trace data for Tier 1+2 to score against... - Source: dev.to / 18 days ago
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