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Korvix3D is a subscription marketplace for 3D models, but it's built a bit differently than most. Instead of asking creators to manually export and upload files, it uses a two way bridge plugin that works right inside the software they already use, like Blender, Maya, 3ds Max, Cinema 4D, Unity, Unreal Engine, or SketchUp. When a creator hits publish, the plugin automatically packages up both the native source file and a validated GLB (the platform's universal delivery format), so buyers get clean, ready to use assets without any manual conversion.
On the subscriber side, there's a Free tier plus Pro ($12/mo) and Plus ($25/mo) plans, giving access to a growing catalog of game ready props, characters, and environments. A curated CC0 collection means the library isn't empty when you land on it.
On the creator side, payouts work differently too. Rather than a flat per download rate, Korvix3D splits subscriber revenue among the creators whose assets actually got used, weighted by quality (based on admin review plus user ratings) and verification tier. The idea is to reward consistently good work rather than just volume.
Korvix3D is bootstrapped, DPIIT recognised, and incubated at iStart Jodhpur. It's built by working 3D artists, for other 3D artists and studios.
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Korvix3D's answer:
Korvix3D's frontend is deployed on AWS. The creator-side bridge plugins are built with Python across Blender, Maya, 3ds Max, Cinema 4D, Unity, Unreal Engine, and SketchUp, converting each software's native format to a validated GLB for universal delivery. Payments run through RazorPay, PayPal, NowPayments.
Korvix3D's answer:
Korvix3D uses a two-way bridge plugin instead of a manual upload workflow. Creators export directly from Blender, Maya, 3ds Max, Cinema 4D, or SketchUp, and the plugin automatically packages both the native source file and a validated GLB on publish. Payouts also work differently: rather than a flat rate per download, revenue is pooled and split among creators based on actual usage and quality, not just upload volume.
Korvix3D's answer:
Most 3D marketplaces like CGTrader, TurboSquid, 3DExport, and 3DOcean rely on manual uploads and flat per-download payouts. Korvix3D's bridge plugin removes the export and conversion busywork, and every asset ships with a ready-to-use GLB alongside the source file. On the creator side, the effort-weighted payout model rewards consistent quality over sheer volume, which tends to favor working artists over bulk uploaders.
Korvix3D's answer:
Game developers, 3D artists, and small studios who need production-ready assets across multiple software pipelines, plus 3D creators looking for a fairer, quality-weighted way to earn from their work.
Korvix3D's answer:
Korvix3D was founded by a practicing 3D artist with a background building Blender add-ons and tools. The idea grew out of firsthand frustration with existing 3D marketplaces: clunky upload workflows, inconsistent file formats, and payout models that reward volume over quality. Korvix3D launched in July 2026, bootstrapped and incubated at iStart Jodhpur.
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