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ngrok
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Scratch
Code.org
Godot Engine
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HookReplay.dev
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HookReplay.dev's answer
Still early — just launched. Currently used by indie developers and small teams debugging Stripe and Shopify integrations. No big logos yet. Focused on building a great product first.
HookReplay.dev's answer
With ngrok, every code change means triggering another webhook. Add a log? Trigger again. Set a breakpoint? Too late, it timed out. Trigger again. With HookReplay, you trigger once. Then replay 100 times while you debug. Same webhook. Same payload. Unlimited attempts to get your code right. That's not a small difference — it's hours saved per debugging session.
HookReplay.dev's answer
Developers who integrate third-party webhooks Stripe, Shopify, GitHub, Twilio, Paddle, etc. Basically anyone who's ever clicked "Send test webhook" more times than they'd like to admit.
HookReplay.dev's answer
11pm on a Sunday. A customer's Stripe payment went through, but their subscription wasn't created. I needed to debug the webhook handler. Set up ngrok. Triggered a test payment. Added a log statement. Triggered again. Set a breakpoint — webhook timed out before I could step through. Triggered again. Changed the URL in Stripe because ngrok restarted. Triggered again. Three hours later, I found a typo in my event type check. I remember thinking: I just re-triggered the same webhook 40+ times. Why can't I just capture it once and replay it until I find the bug? That's the moment HookReplay was born. The tool I wished existed that night.
HookReplay.dev's answer
ASP.NET Core for the backend, PostgreSQL for storage, WebSockets for real-time forwarding to the CLI. The CLI is built in .NET and distributed via npm — runs on macOS, Windows, and Linux. Nothing fancy. Boring tech that works.
HookReplay.dev's answer
Three things most webhook tools don't do: 1- Replay the same webhook unlimited times 2- Edit payloads before replaying (test edge cases) 3- Keep a full history of every webhook received HookReplay does all three, plus real-time forwarding like ngrok.
Based on our record, Scratch seems to be more popular. It has been mentiond 578 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
What I wonder is: why has nobody noticed that code editors lack a concept of 0? When you're writing code, you can express any concept except that of an unfilled hole. We've rearranged every part of the coding process in a twisted-up way, all for the lack of a way to express lack. If you want to be more clear about what I mean, look to tools which can express holes like https://scratch.mit.edu and https://hazel.org. - Source: Hacker News / 11 days ago
Sounds like Scratch: https://scratch.mit.edu/. - Source: Hacker News / 3 months ago
The average house in the UK now has 1.3 laptops. https://www.theguardian.com/technology/2015/apr/09/online-all-the-time-average-british-household-owns-74-internet-devices A windows laptop from today is vastly easier to code on that a C64 or whatever. Most houses would have an internet connection as well so they can get to all sorts of things. A Raspberry Pi is probably something richer kids get to play with. Have... - Source: Hacker News / 4 months ago
No syntax error editing seems like https://scratch.mit.edu/. - Source: Hacker News / 6 months ago
My 2c from lots of remote math tutoring, and one coding-for-fun middle school student: - student motivation is everything. Hard to motivate thru a screen and with cameras off. Hard to keep them engaged or recognize if they're engaged. Less of an issue with adult students. - reduce friction for students as much as possible. Ideally one web tool, zero installs. Prefer tools with few failure modes, and have fallbacks... - Source: Hacker News / 7 months ago
hookVM - Receive, deliver, and debug webhooks with reliability, observability, and developer-first tooling.
Code.org - Code.org is a non-profit whose goal is to expose all students to computer programming.
Webhook.site - Instantly generate a free, unique URL and email address to test, inspect, and automate (with a visual workflow editor and scripts) incoming HTTP requests and emails.
Godot Engine - Feature-packed 2D and 3D open source game engine.
ngrok - ngrok enables secure introspectable tunnels to localhost webhook development tool and debugging tool.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.