GDevelop
Godot Engine
Unreal Engine
Unity
Stencyl
RPG Maker
Adventure Game Studio
Wick Editor
HookReplay.dev
hookVM
Webhook.site
ngrok
Hooklistener
Webhooks.cc
RequestBin
Webhook Relay
HookReplay.devNo HookReplay.dev videos yet. You could help us improve this page by suggesting one.
HookReplay.dev's answer:
Still early — just launched. Currently used by indie developers and small teams debugging Stripe and Shopify integrations. No big logos yet. Focused on building a great product first.
HookReplay.dev's answer:
With ngrok, every code change means triggering another webhook. Add a log? Trigger again. Set a breakpoint? Too late, it timed out. Trigger again. With HookReplay, you trigger once. Then replay 100 times while you debug. Same webhook. Same payload. Unlimited attempts to get your code right. That's not a small difference — it's hours saved per debugging session.
HookReplay.dev's answer:
Developers who integrate third-party webhooks Stripe, Shopify, GitHub, Twilio, Paddle, etc. Basically anyone who's ever clicked "Send test webhook" more times than they'd like to admit.
HookReplay.dev's answer:
11pm on a Sunday. A customer's Stripe payment went through, but their subscription wasn't created. I needed to debug the webhook handler. Set up ngrok. Triggered a test payment. Added a log statement. Triggered again. Set a breakpoint — webhook timed out before I could step through. Triggered again. Changed the URL in Stripe because ngrok restarted. Triggered again. Three hours later, I found a typo in my event type check. I remember thinking: I just re-triggered the same webhook 40+ times. Why can't I just capture it once and replay it until I find the bug? That's the moment HookReplay was born. The tool I wished existed that night.
HookReplay.dev's answer:
ASP.NET Core for the backend, PostgreSQL for storage, WebSockets for real-time forwarding to the CLI. The CLI is built in .NET and distributed via npm — runs on macOS, Windows, and Linux. Nothing fancy. Boring tech that works.
HookReplay.dev's answer:
Three things most webhook tools don't do: 1- Replay the same webhook unlimited times 2- Edit payloads before replaying (test edge cases) 3- Keep a full history of every webhook received HookReplay does all three, plus real-time forwarding like ngrok.
awesome, but contains some bugs like frezees or editor view crash
Based on our record, GDevelop seems to be more popular. It has been mentiond 78 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
GDevelop combines open-source flexibility with powerful no-code features. Their recent AI plugins provide remarkable capabilities:. - Source: dev.to / over 1 year ago
Humble Bundle has a Godot bundle is available for the next day or so. That might be a good one to look at if you're ok with leaning into code a bit (gdscript is very very similar to python). https://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software Also check out the RPG Maker bundle. That's pretty point-and-click. You can have something basic up and running in a couple minutes... - Source: Hacker News / almost 2 years ago
I selected this library as I normally use much higher-level tools to develop games such as p5.js, or GDevelop. Both these tools are amazing in their own right; however, I want to learn how these processes operate on a much lower level. These tools take care of a lot of issues for you ranging from asset to memory management. Raylib is still cross-platform but does not handle these tasks for the programmer which I... - Source: dev.to / almost 2 years ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / almost 3 years ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / almost 3 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
hookVM - Receive, deliver, and debug webhooks with reliability, observability, and developer-first tooling.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Webhook.site - Instantly generate a free, unique URL and email address to test, inspect, and automate (with a visual workflow editor and scripts) incoming HTTP requests and emails.
Unity - The multiplatform game creation tools for everyone.
ngrok - ngrok enables secure introspectable tunnels to localhost webhook development tool and debugging tool.