
Glitch
replit
StackBlitz
CodePen
GitHub Codespaces
CloudShell
CodeSandbox
CodeTasty
JMonkeyEngine
Unity
Blender
Unreal Engine
CryENGINE
Godot Engine
Stencyl
Cocos2d
Glitch
JMonkeyEngineBased on our record, Glitch should be more popular than JMonkeyEngine. It has been mentiond 116 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Thank you! You may find a Live Demo example (deployed as a Bun app) mentioned in this wiki: https://github.com/fullsoak/fullsoak/wiki/Concepts-&-Example-Deployment. - Source: Hacker News / over 1 year ago
I like it! I spun up a little remixable Glitch project based on your demo so that I could play with it in a web editor. Thanks for sharing. https://glitch.com/~fullsoak. - Source: Hacker News / over 1 year ago
Not suitable for complex apps or long-term projects. Learn more... - Source: dev.to / almost 2 years ago
Then, we had the rise of the cloud and the arrival of cloud-based IDEs. The first cloud-based IDE was PHPanywhere (eventually becoming CodeAnywhere) in 2009, followed by Cloud9 in 2010 (before AWS bought it in 2016), Glitch (2018), GitPod (2019), GitHub Codespaces (2020), and Googleโs Project IDX (2024). - Source: dev.to / about 2 years ago
See you on glitch.com Jenn, Director of Community and Bugs ๐ฝ. - Source: dev.to / about 2 years ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
replit - Code, create, andlearn together. Use our free, collaborative, in-browser IDE to code in 50+ languages โ without spending a second on setup.
Unity - The multiplatform game creation tools for everyone.
StackBlitz - Online VS Code Editor for Angular and React
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
CodePen - A front end web development playground.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.