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StackBlitz
JMonkeyEngineI've started using this as my main IDE for new projects when I'm trying things out. If it keeps getting better at the rate it has been, it'll be even better than coding locally.
Based on our record, StackBlitz should be more popular than JMonkeyEngine. It has been mentiond 112 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Managing reactive state and dependent computations in JavaScript can get complex, especially when combining asynchronous and synchronous data. RS-X is a library that allows you to bind expressions to plain objects and makes the parts of the model used by those expressions fully reactive. Dependent computations automatically update when the underlying data changes. RS-X is framework-agnostic. While it can drive UI... - Source: Hacker News / 5 months ago
I like htmx, LiveView, React and Solid. They are great at different points, so I try to combine them in Solv (Stateless Offline-capable LiveView) and write a prototype to show the benefits. Solv's main idea is that stateless servers keep client's state in a volatile cache. It enables server components that are also interactive, which is best of both worlds between LiveView and htmx. Then fine-grained reactivity is... - Source: Hacker News / 8 months ago
I like htmx, LiveView, React and Solid. They are great at different points, and this is a prototype trying to combine them. Solv's main idea is that stateless servers keep client's state in a volatile cache. It enables server components that are also interactive, which is best of both worlds between LiveView and htmx. Then fine-grained reactivity is added to achieve efficient DOM updates + minimal payload size.... - Source: Hacker News / 8 months ago
In the code editor tab (powered by StackBlitz), navigate to the env.ts file and enter your OpenAI key. Run npm run generate in the terminal to see how @autoview generates TypeScript frontend code from example schemas derived from both TypeScript types and OpenAPI documents. - Source: dev.to / over 1 year ago
URL: https://stackblitz.com What it does: An online IDE for coding, previewing, and deploying web apps instantly. Why it's great: Rapidly spin up projects without local setups โ great for experimentation. - Source: dev.to / over 1 year ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
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