Software Alternatives & Reviews

GLBasic VS Lobster

Compare GLBasic VS Lobster and see what are their differences

GLBasic logo GLBasic

A fast to write, and flexible programming language for developing games and apps

Lobster logo Lobster

Lobster is a game programming language.
  • GLBasic Landing page
    Landing page //
    2023-07-03
  • Lobster Landing page
    Landing page //
    2021-09-19

GLBasic videos

GLBasic - Test LPNT-IX 007 iPhone

More videos:

  • Tutorial - GLBasic APK Tutorial
  • Review - GLBasic and the Pandora - Part 1

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to GLBasic and Lobster)
Game Development
52 52%
48% 48
Game Engine
31 31%
69% 69
3D Game Engine
100 100%
0% 0
Gaming Software
0 0%
100% 100

User comments

Share your experience with using GLBasic and Lobster. For example, how are they different and which one is better?
Log in or Post with

Social recommendations and mentions

Based on our record, Lobster seems to be a lot more popular than GLBasic. While we know about 21 links to Lobster, we've tracked only 1 mention of GLBasic. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

GLBasic mentions (1)

  • Hello world in every computer language
    There are a few similar projects like GL Basic [0] that works on windows and Linux. Also some "fantasy computers" that has imagined limits that you are forced to stay inside, bringing out your creative side :-) Try TIC-80 [1] for example. [0] https://glbasic.com/. - Source: Hacker News / almost 2 years ago

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
View more

What are some alternatives?

When comparing GLBasic and Lobster, you can also consider the following products

Godot Engine - Feature-packed 2D and 3D open source game engine.

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

FlatRedBall - Cross-platofrm 2D game engine using C#, focused on developer productivity, transparency, scalability, and ease of use.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Blacksmith 2D - Black is a highly optimized 2D framework for web, mobile games, and playable ads.

Unity - The multiplatform game creation tools for everyone.