Software Alternatives, Accelerators & Startups

Stride Game Engine VS Lobster

Compare Stride Game Engine VS Lobster and see what are their differences

Stride Game Engine logo Stride Game Engine

Stride is an open-source 3D Game Engine written in C# and released under the MIT License that allows you to build powerful game worlds for free or to generate income.

Lobster logo Lobster

Lobster is a game programming language.
  • Stride Game Engine Landing page
    Landing page //
    2023-10-19
  • Lobster Landing page
    Landing page //
    2021-09-19

Stride Game Engine videos

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Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to Stride Game Engine and Lobster)
Game Engine
47 47%
53% 53
Gaming Software
58 58%
42% 42
Game Development
39 39%
61% 61
Development
59 59%
41% 41

User comments

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Social recommendations and mentions

Based on our record, Lobster seems to be a lot more popular than Stride Game Engine. While we know about 21 links to Lobster, we've tracked only 2 mentions of Stride Game Engine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Stride Game Engine mentions (2)

  • Unity is merging with ironSource
    I leave this little thing: https://stride3d.net. Source: almost 2 years ago
  • Any free-open source alternative but similar game engine to unity?
    You can have a look at Stride - you also write games in C#, and it's open-source entirely. Its documentation has also some nice comparison of Stride to Unity, including some guidance about porting Unity code to Stride: https://doc.stride3d.net/latest/en/manual/stride-for-unity-developers/index.html. Source: almost 2 years ago

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 5 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: over 1 year ago
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What are some alternatives?

When comparing Stride Game Engine and Lobster, you can also consider the following products

Godot Engine - Feature-packed 2D and 3D open source game engine.

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Unity - The multiplatform game creation tools for everyone.

FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.

GDevelop - GDevelop is an open-source game making software designed to be used by everyone.