Software Alternatives & Reviews

LÖVR VS Lobster

Compare LÖVR VS Lobster and see what are their differences

LÖVR logo LÖVR

Virtual Reality for Lua

Lobster logo Lobster

Lobster is a game programming language.
  • LÖVR Landing page
    Landing page //
    2023-02-08
  • Lobster Landing page
    Landing page //
    2021-09-19

LÖVR videos

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Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to LÖVR and Lobster)
Game Development
58 58%
42% 42
Game Engine
40 40%
60% 60
3D Game Engine
100 100%
0% 0
Gaming Software
42 42%
58% 58

User comments

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Social recommendations and mentions

LÖVR might be a bit more popular than Lobster. We know about 22 links to it since March 2021 and only 21 links to Lobster. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

LÖVR mentions (22)

  • LÖVE: a framework to make 2D games in Lua
    Also do not forget the VR/3D version, LÖVR: https://lovr.org/. - Source: Hacker News / 8 months ago
  • Ask HN: Favorite Game Engine?
    I haven't used many engines, but I've been programming some simple games with LÖVE [0] and (to a lesser extent) LÖVR [1] and like them both. But maybe not real game engines, as you need to do quite a bit of work by yourself. I guess it depends what your definition is of a game engine. --- [0]: https://love2d.org [1]: https://lovr.org. - Source: Hacker News / 8 months ago
  • Is it really bad using an unpopular framework?
    Not to mention there's LÖVR as well if you want to 3D. Source: about 1 year ago
  • Is it okay to ask a question about Lovr here?
    As for your question - yes, it's possible to develop for the Quest. The website has information on how to do that. Source: about 1 year ago
  • Lua, a Misunderstood Language
    I'll add LOVR (https://lovr.org/), the 3D analog to LOVE. Haven't used it personally so ymmv. - Source: Hacker News / over 1 year ago
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Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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What are some alternatives?

When comparing LÖVR and Lobster, you can also consider the following products

TIC-80 - TIC-80 is a fantasy computer where you can make, play and share tiny games.

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

GDevelop - GDevelop is an open-source game making software designed to be used by everyone.

LOVE 2D - Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua.