Software Alternatives & Reviews

TIC-80 VS Lobster

Compare TIC-80 VS Lobster and see what are their differences

TIC-80 logo TIC-80

TIC-80 is a fantasy computer where you can make, play and share tiny games.

Lobster logo Lobster

Lobster is a game programming language.
  • TIC-80 Landing page
    Landing page //
    2023-09-20
  • Lobster Landing page
    Landing page //
    2021-09-19

TIC-80 videos

RetroArch TIC-80 Core | Let's Play

More videos:

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to TIC-80 and Lobster)
Game Development
79 79%
21% 21
Game Engine
71 71%
29% 29
Graph Databases
100 100%
0% 0
Gaming Software
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare TIC-80 and Lobster

TIC-80 Reviews

16 Scratch Alternatives
TIC-80 is an online marketplace based on an open source network through which users can quickly get help regarding building, sharing, and playing numerous games. This platform lets its users get the complete development tools, such as code, maps, sprites, sound editors, command lines, and much more. It can even permit clients to have the cartridge file at the end to easily...

Lobster Reviews

We have no reviews of Lobster yet.
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Social recommendations and mentions

Based on our record, TIC-80 should be more popular than Lobster. It has been mentiond 66 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

TIC-80 mentions (66)

  • Picotron Is a Fantasy Workstation
    The Pico-8 is great, but https://tic80.com/ is really cool too. - Source: Hacker News / about 2 months ago
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    Or the more free TIC-80. I have paid for both, but never used either enough to be able to say one or the other has any significant advantages. https://tic80.com/. - Source: Hacker News / 4 months ago
  • Yoyozo (or, how I made a Playdate game in 39KB)
    Or its open source cousin TIC-80: http://tic80.com/. - Source: Hacker News / 6 months ago
  • PicoCalc
    I wish the community moved to an open source option like TIC-80[0]. 0. https://tic80.com/. - Source: Hacker News / 7 months ago
  • LÖVE: a framework to make 2D games in Lua
    Main differences are: 16:9 aspect ratio, no cpu limits and many languages to tinker with: lua, js, squirrel, wren, janet, wasm, ... And just recently - a Python support was added. https://tic80.com. - Source: Hacker News / 8 months ago
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Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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What are some alternatives?

When comparing TIC-80 and Lobster, you can also consider the following products

PICO-8 - Lua-based fantasy console for making and playing tiny, computer games and programs.

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Pyxel - Retro game engine for Python inspired by fantasy consoles.

LOVE 2D - Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua.